Scriptable Object没有继承自MonoBehavior,而是继承自Scriptable Object,所以Scriptable Object不能当脚本挂载到GameObject上,也不能进行GetComponent等对GameObject的操作,同时Scriptable Object以Asset文件存储,但不论是MonoBehavior还是Scriptable Object最终都继承自Unity Object。 但要注意的是,虽然Scriptable Object没有继承自Mo...
publicclassTestObject:ScriptableObject { publicstringMyString; } 此时我们可以批量创建多个类型相同,但是内容不同的 scriptable object, 用于记录数据(用来记录grid大小以及特点),也可以用来制作编辑器工具(如 URP 资源文件)。 可用来接解决资源,比如每种敌人都有武器,如果每个武器都有数据,如果有大量敌人,那么数据就会...
[CreateAssetMenu(fileName = "##创建Scriptable Obj时候默认的名字",menuName = "##右键菜单里的路径,比如Make a Bullet/Bullet")]//方便从菜单快速创建子弹副本publicclassBullets:ScriptableObject{publicfloatbulletSpeedpublicfloatdamagepublicintlifeSpanpublicBulletTypebulletType} 相对应我们可以创建一个C#脚本Bullet...
使用新的编辑器框架——UI Toolket(UI Elements),我们可以以前端的方式快速编写美观的编辑器插件了,不需要其他插件的支持。我们可以为一种类型的Scriptable Object指定一个编辑器,只需要选中那个文件,就可以使用对应的编辑器进行编辑。 创建基本数据的Scriptable Object 这步声明数据的储存格式,只需要新建一个类,继承自...
LoadAssetsByWWW(LoadFromCacheOrDownload) 第一种 代码语言:javascript 代码运行次数:0 运行 AI代码解释 IEnumerator Start() { string path = "AssetBundles/wall.unity3d"; AssetBundleCreateRequest request =AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(path)); yield return request; AssetBundle ab = requ...
OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Inherited ...
ScriptableObjects derive from the baseUnityEngine.Objectbut, unlike MonoBehaviours, you can’t attach a ScriptableObject to aGameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the ...
unity使用非scriptable object做数据 unity3d object reference not set to an, 在调用脚本的时候遇到下面报错情况:NullReferenceException:Objectreferencenotsettoaninstanceofanobject意思就是:未将对象引用设置到对象的实例脚本内部的Start()函数并不能作为构造
// 摘要:// Returns the first asset object of type type at given path assetPath./// 参数:// assetPath:// Path of the asset to load./// type:// Data type of the asset./// 返回结果:// The asset matching the parameters.[MethodImpl(MethodImplOptions.InternalCall)][PreventExecutionInState...
// 摘要:// Returns the first asset object of type type at given path assetPath./// 参数:// assetPath:// Path of the asset to load./// type:// Data type of the asset./// 返回结果:// The asset matching the parameters.[MethodImpl(MethodImplOptions.InternalCall)] [Prevent...