选择该选项后,将永远不会剔除动画器。 当动画器下所有渲染器的边框超出所有当前渲染的镜头的视锥范围之外,“Cull Update Transforms”选项将停止所有对变形属性的写入。唯一的例外是仍然应用根运动。这可用于并不是总显示在镜头中的动画角色等情况。这将提升性能,因为角色的手脚在大多数情况下不会进行处理,而只是在角...
//设置当前组件的游戏对象在Hierarchy面板中最下面位置 SetAsLastSibling Move the transform to the end of the local transform list. // 将方向从本地坐标转换为世界坐标,不受缩放影响 TransformDirection Transforms direction from local space to world space. // 使用父类Transform组件调用此方法可以将子类对象的...
A list of Transforms. When a Transform is added to this list, projectiles may spawn at the position of that Transform. This is useful for towers or enemies that have multiple turrets. 一个Transform 列表。当一个 Transform 被加入此列表时,炮弹就会在这个 Transform 的坐标点处生成。它有利于塔或敌...
For working with rigs in the Unity Editor, it helps to see and interact with the skeleton in Scene view. We now have the Bone Renderer component, which allows you to add a list of transforms and display them in a variety of visual styles. 为了在Unity编辑器中使用装备,它有助于在“场景”...
if (childList.Contains(go.transform)) { childList.Remove(go.transform); } // List<Transform> childList = new List<Transform>(_transforms); //UI需要查询的物体 var mainNode = childList.Where(v => v.GetComponent<UIMark>()); var nodePathList = new Dictionary<string, string>(); ...
{//选择的物体GameObject selectobj = go.transform.root.gameObject;//物体的子物体Transform[] _transforms = selectobj.GetComponentsInChildren<Transform>(true); List<Transform> childList =newList<Transform>(_transforms);//UI需要查询的物体varmainNode =fromtransinchildListwheretrans.name.Contains('_') ...
6.Inspector_PopList 7.MenuTool查找预制中的中文 8.unity 检测 资源导入 工作流如何改进,也是引擎自身...
List<Transform> childList = new List<Transform>(_transforms); //UI需要查询的物体 var mainNode = from trans in childList where trans.name.Contains('_') && dicUIType.Keys.Contains(trans.name.Split('_')[0]) select trans; var nodePathList = new Dictionary...
gameObject; //物体的子物体 Transform[] _transforms = selectobj.GetComponentsInChildren<Transform>(true); List<Transform> childList = new List<Transform>(_transforms); //UI需要查询的物体 var mainNode = from trans in childList where trans.name.Contains('_') && dicUIType.Keys.Contains(trans....
the Scene View or the Inspector. The Inspector will list the properties stated above for easy editing. You can also modify Transforms in your Scene by interacting with them, using the Move, Rotate, and Scale tools. These tools are located in the upper left-hand corner of the Unity Editor....