例如,在5.5之前的Unity版本中,下面代码中的循环会产生垃圾: voidExampleFunction(List listOfInts) {foreach(intcurrentIntinlistOfInts) { DoSomething(currentInt); } } 如果我们不能升级我们的Unity版本,有一个简单的解决方案。for和while循环不会在幕后导致装箱,因此不会生成任何垃圾。在遍历非数组的集合时,...
List of strings private List<string> yourList = new List<string>(); private void OnGUI() { ReorderableListGUI.ListField(this.yourList, this.CustomListItem, this.DrawEmpty); } private string CustomListItem(Rect position, string itemValue) { // Text fields do not like null values! if (item...
When Unity loads a project, the Unity Package Manager reads theproject manifestso that it can compute a list of which packages to retrieve and load. When a user installs or uninstalls a package through thePackage Manager window, the Package Manager stores those changes in the project manifest...
Graphic Rebuilds do not proceed through the list of Graphic components in any particular order, and do not require any sorting operations. 将步骤标记为已完成 3.Unity UI Profiling Tools 1 There are several profiling tools useful for analyzing Unity UI’s performance. The key tools are: Unity ...
由于数据结构每帧可能会迭代上千次,因此其结构对性能有着较大的影响。如果你不清楚数据集合该用 List、Array 还是 Dictionary 表示,可以参考 C# 的 MSDN 数据结构指南来选择正确的结构。 MSDN 数据结构指南: https://docs.microsoft.com/en-us/dotnet/standard/collections/?redirectedfrom=MSDN ...
An example of this is inserting an element into a list. Many more instructions are needed to perform this operation than, for example, accessing an element from an array by index. Again, when we consider an individual example we are talking about a tiny amount of time, but it is ...
Microsoft maintains a list of best practices for working with strings in C#, which can be found here on the MSDN website: msdn.microsoft.com. Locale coercion and ordinal comparisonsOne of the core performance problems often found in string-related code is the unintended use of the slow, ...
🔔 If you want to render multiple annotations, this Annotation Layer object will be the parent of all those annotations. Remove RectTransform from Annotation Layer, since it will be configured automatically later. Second, drag and drop the Multi FaceLandmarkList Annotation object below Annotation...
Dialogue System是一个分支式的统一会话系统。它不需要任何脚本,但它是设计为易于由程序员扩展。 Unity对话系统让你: 用分支逻辑编写交互式对话。 在灵活的、完全可自定义的UI系统中显示会话。 定义玩家要完成的任务/任务。 播放镜头序列,如相机剪辑和音频。
Custom implementations of IList or IDictionary with a parameterless constructorYou can add support for custom types, and there are some official/third-party extension packages for:ReactiveProperty for Unity (Vector3, Quaternion, etc...) F# (Record, FsList, Discriminated Unions, etc...)Please...