scopedRegistries范围注册 Array of Objects 除了默认注册中心,你可以指定自定义注册中心。这可以让你自己托管你的包。 更多详细信息,请查看范围注册中心。 testables可测试 Array of Strings 列出那些你想在Unity测试框架中加载的包。更多信息,请查看如何给包添加测试。 注意:你不需要在这里指定内嵌包,因为Unity测试框架...
| keywords | Array of Strings | 用于在Package Manager窗口中搜索的关键字,指定为JSON字符串数组。例如,["Physics", "RigidBody", "Component"]。 || category | String | 此包所属的类别。例如,"Forces"。 || dependencies | Object | 该包依赖的包列表,表示为JSON字典,其中键是包名,值是版本号。Unity...
strings, structs, arrays, and arrays of arrays. Arrays and structs must only contain blittable types. Strings must be of type “BlobString” (or a specialized unmanaged string type such as “NativeString64”.
scopes Array of Strings Array of scopes that you can map to a package name, either as an exact match on the package name, or as a namespace. Wildcards and other glob patterns are not supported.For example, "scopes": [ "com.example", "com.example.tools.physics" ] Note: This type ...
Strings(字符串):在 C# 中,字符串属于引用类型,而非值类型。我们需要减少不必要的字符串创建或更改操作,尽量避免解析 JSON 和 XML 等由字符串组成的数据文件,将数据存储于 ScriptableObjects,或以 MessagePack 或 Protobuf 等格式保存。如果你需要在运行时构建字符串,可使用 StringBuilder 类。
When the garbage collector runs, it need only examine the array of strings and can ignore the other arrays. This reduces the work that the garbage collector must do. private string[] itemNames; private int[] itemCosts; private Vector3[] itemPositions; Another way that our code can ...
testablesArray of StringsLists the names of packages whose tests you want to load in the UnityTest FrameworkThe Test Framework package (formerly called the Test Runner) is a Unity tool that tests your code in both Edit mode and Play mode, and also on target platforms such as Standalone, ...
Concatenating Strings Efficiently,https://jonskeet.uk/csharp/stringbuilder.html 二、序数比对# 根据官方文档优化建议中提到的: 在与字符串相关的代码中经常出现的核心性能问题之一,是无意间使用了缓慢的默认字符串 API。这些 API 是为商业应用程序构建的,可根据与文本字符有关的多种不同区域性和语言规则来处理字...
Save and Load Strings and Bytes to File 1. 2. 3. 3.加密 4.缓存 5.备份 6.保存并加载GameObjects和Prefab Instances 7.保存及加载图片、音频 8.File IO Check if Key, File or Directory Exists ES3.KeyExists / ES3.FileExists / ES3.DirectoryExists ...
2 var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];//声明一个具有内容的字符型数组3 function OnGUI () { //声明OnGUI方法4 //绘制一个内容为toolbarStrings且当前焦点在第toolbarInt上的工具条5 toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, ...