Log("The list of registered packages is about to change!"); foreach (var addedPackage in packageRegistrationEventArgs.added) { Debug.Log($"Adding {addedPackage.displayName}"); } foreach (var removedPackage in packageRegistrationEventArgs.removed) { Debug.Log($"Removing {removedPackage.display...
A 3D bounding box provides the dimensional bounds of a real world object detected by a device. Bounding box use cases includ... Read more Under Consideration Headless Mode for Automatic Testing Add support to allow you to interact with XR devices without the need to activate the display or...
An example of this is inserting an element into a list. Many more instructions are needed to perform this operation than, for example, accessing an element from an array by index. Again, when we consider an individual example we are talking about a tiny amount of time, but it is ...
然后为NPC的对话条目添加一个条件: Dialogue Text: “So, what did you think of Paris?” “那么,你觉得巴黎怎么样?” Condition 条件: Variable[“VisitedParis”] == true 变量(“VisitedParis”) = = true 对话提前一层评估条件 对话系统在对话之前对链接进行额外的一级评估。 它必须这样做,以正确处理某...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Finally, the most useful feature of the UI Profiler is the batch viewer at the bottom. On the left, there’s a tree view of all your canvases and underneath each of them, a list of the batches they generated. The columns provide interesting details about each canvas or batch, but there...
{ typeof(UnityEngine.Object), typeof(Type), typeof(UnityEngine.Object), typeof(bool), typeof(List<int>), typeof(Action<UnityEngine.Object>), typeof(Action<UnityEngine.Object>) }, null); if (showFunc == null) return false; showFunc.Invoke(objSelectorInst, new object[] { null, ...
The Device Portal System Performance page has a good summary of CPU and GPU performance of the device. You can enable Display frame rate counter in headset and Display frame rate graph in headset. These options will enable an FPS counter and graph, respectively, that will give you immediate ...
• Branch dialogue on player-selected choices, or from a specific list of conditions. • Get/Set variables globally or on Actors (Floats, Ints, Flags and Strings). • Attach custom "Decorator" data to Actors, such as faction or team colour, and operator on this at runtime. ...
🔔 You can use Tutorial/Official Solution as a template. Setup WebCamTexture First, let's display the Web Camera image on the screen. 🔔 The code in this section is already saved to Tutorial/Official Solution/FaceMesh.cs using System.Collections; using UnityEngine; using UnityEngine.UI; ...