publicvoidOnGroupAtlases(BuildTargettarget,PackerJobjob,int[]textureImporterInstanceIDs) { List<Entry>entries=newList<Entry>(); foreach(intinstanceIDintextureImporterInstanceIDs) { TextureImporterti=EditorUtility.InstanceIDToObject(instanceID)asTextureImporter; TextureImportInstructionsins=newTextureImportIns...
private static void OnHierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) { var obj = UnityEditor.EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (obj == null) { return; } foreach (var c in m_runtimeComponents) { if (c.Used(obj)) { var r = new Rect(selection...
public static void InstanceIDToObjectList (NativeArray<int> instanceIDs, List<Object> objects); 参数 instanceIDs IDs of Object instances. objects List of resoved object references, instanceIDs and objects will be of the same length and in the same order, the list will be resized if needed...
GetInstanceID方法:Object对象ID 基本语法 public int GetInstanceID(); 功能说明 此方法用来返回Object对象的实例化ID。说明如下: 1.每个Object对象的实例、Object子类的实例如GameObject、Component等以及Object子类的子类实例如Transform、RigidBody等再工程中都有唯一的ID(int类型)。并且从程序开始运行到结束,除非对象销...
public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so will be called after step...
The Object could have been deleted or not loaded into memory yet. InstanceIDToObject Translates an instance ID to an object reference. InstanceIDToObjectList Translates an array of instance IDs to a list of Object references. Load Loads the asset of the requested type stored at path in a ...
显然,虽然InventoryObject被成功转为了Json格式,BackPack这个数组也被成功拆开了,但是item(ItemObject)却是以instanceID的形式存储的,这个instanceID是Unity中为实例赋予的ID,但是并不具有持久化——关闭编辑器再打开编辑器时很可能就无法按照存档找到之前的数据了,为了解决这个问题,这里提供一种思路——给InventorySlot添加...
卸载AssetBundle后又从这个AssetBundle中重新加载Object可能会造成另一个问题——该Object加载失败而且在Unity编辑器的层级中显示为Missing。 这通常发生在Unity失去后又重新获得对它的图形上下文的控制时,例如,在移动应用上应用被挂起,或者在PC上用户锁定了电脑。在这种情况下,Unity必须重新将纹理和着色器上传到GPU。如果这...
因此Unity缓存一个instance ID对应Object,通过instance ID快速找到Object。instance ID是一种快速获取对象实例的ID,包含着对GUID和Local ID的引用。解析instance ID可以快速返回instance表示的已加载对象,如果为加载目标对象,则可以将文件GUID和Local ID解析为对象源数据,从而允许Unity即时加载对象。每次AB包重新加载时,都会...
instanceToObjectMatrix=dataBuffer[instanceID].instanceToObjectMatrix;float4 color=dataBuffer[instanceID].color;#elsefloat4x4 instanceToObjectMatrix=float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);float4 color=float4(1.0f,1.0f,1.0f,1.0f);#endif float4 localPosition=mul(instanceToObject...