you download an fbx file through the cache server, then there is no import process running for it. So if you rely on resetting the generated materials to some generated defaults every time the model importer runs, then this Asset postprocessor will not be run when importing a cached fbx ...
Note: This version of the cache server does not support the new Asset Database Version 2 introduced in Unity 2019.3. For projects using the new Asset import pipeline, use theAccelerator This repository contains an open-source implementation of the Cache Server. This stand-alone version of Cache...
The Cache Server speeds up initial import of project data, as well as platform switching within a project.This open-source repository is maintained separately from the Cache Server available on the Unity website and the implementation of the Cache Server that is packaged with the Unity installer....
Many believe that controlling animation setups are best done through a graph. It does not require coding and is easily trans... Read more Planned Animation Importing Clips are read only on import, in order to support a smoother update workflow, but this also poses challenges. What is the...
By default, it caches all promises but you can configure TaskPool.SetMaxPoolSize to your value, the value indicates cache size per type. TaskPool.GetCacheSizeInfo returns currently cached objects in pool.foreach (var (type, size) in TaskPool.GetCacheSizeInfo()) { Debug.Log(type + ":"...
The simplest way to deliver AssetBundles is to place them on a web server and deliver them via UnityWebRequest. Unity will automatically cache downloaded AssetBundles on local storage. If the downloaded AssetBundle is LZMA compressed, the AssetBundle will be stored in the cache either as uncompres...
Alternatively you can provide the Accelerator Cache Server configuration details usingcommand line argumentswhen launching the Unity Editor. To specify that you want to use the Accelerator Cache Server, use the-EnableCacheServerargument, and to specify the address and port number, use-cacheServerEndpoint...
The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios, asset pipeline importing and source code download through Collaborate. This improved workflow will substantially reduce the time spent waiting for routine blockers, getting you and...
Cache Server FAQ 缓存服务器常见问题翻译:13y32r Behind the Scenes 场景幕后翻译:colin3dmax Creating Gameplay 创建游戏翻译:U_鹰 Instantiating Prefabs at runtime 运行时实例化预置翻译:U_鹰 Input 输入翻译:U_鹰 Transforms 变换翻译:U_鹰 Physics 物理翻译:U_鹰 Adding Random Gameplay Elements 添加随机的...
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