Collision Detection An object gets its mass from its RigidBody component, but you also need to tell Unity how to handle collisions with this object. The size and shape of your artwork or models doesn’t matter here, although scaling does affect physics on the object itself. What matters is...
public Texture2D tex; // Sprite texture -- original texture or a temporary texture public Rect rect; // Sprite's outer rectangle within the generated texture atlas public int minX = 0; // Padding, if any (set if the sprite is trimmed) public int maxX = 0; public int minY = 0; pub...
A shader is a compiled routine that contains code to control how your object will show or interact with light. Some shaders simply take light and reflect it like a mirror; others take a texture (an image to be applied to your mesh) and can enable shadows and depth; and some even ...
whiteTexture获取一个全部为白色像素的小纹理。 变量 activeMipmapLimitThe number of high resolution mipmap levels from the texture that Unity doesn't upload to the GPU. (Read Only) alphaIsTransparency指示是否在启用 TextureImporter.alphaIsTransparency 的情况下导入此纹理。此设置仅在编辑器脚本中可用。请...
Texture3D创建一个新的空 3D 纹理。 公共函数 ApplyCopies changes you've made in a CPU texture to the GPU. GetPixelGets the pixel color at coordinates (x, y, z). GetPixelBilinearGets the filtered pixel color at the normalized coordinates (u, v, w). ...
In this lesson, you will learn about each of the key performance metrics for VR (fps, polycount, and draw calls) and how to ensure these metrics are optimized. By the end of this lesson, your app will be more optimized for performance. This lesson is pa
How to use these samples Build and run on device You can build the AR Foundation Samples project directly to device, which can be a helpful introduction to using AR Foundation features for the first time. To build to device, follow the steps below: ...
The top section contains a few settings, and the bottom part contains import settings and a texture preview. 顶部部分包含几个设置,底部部分包含引入设置和纹理预览 Import Settings引入设置 Textures all come from image files in yourProject Folder. How they are imported is specified by the texture'sImp...
Reduce your Unity build filesize and improve GPU rendering with Unity texture compression! How to use mipmapping and anisotropic filtering to optimize performance and improve unity texture quality. Fix POT texture error 'Only POT textures can be compress
allowThreadedTextureCreation Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread). currentTextureMemory The amount of memory that all Textures in the scene use. desiredTextureMemory The total size of the Textures, in bytes, that Unity loads if ...