可选择在 Unity 中通过以下任一方式创建材质: <模块名称> - <材质名称> 或 <纹理名称> 确保您知道自己想要哪一种方式。 本机资源包中的材质的设置不会全部导入 Unity: 通常支持Diffuse Colour、Diffuse Texture和Names。 无法识别或导入着色器模型、镜面反射、法线、其他次要纹理和物质材质设置。
while the load on the layout remains low, the batching update has doubled. This means that, although dividing elements into multiple SubCanvases helps reduce the load on layout build, it increases the load on batch assembly. Consequently, this could lead us to a net negative effect overall....
Example: // Calculate correct size and assign it to the RectTransform const float scale = 0.5f; // Set this to whatever size you need it - best make it a serialized class field var rt = GetComponent<RectTransform>(); rt.sizeDelta = new Vector2(result.texture.width*scale, result.texture...
rmxWill it work with using Textures: Global Mipmap Limit in quality setting? Yes, that would also be a valid option to reduce texture size globally. Another option is to use a smallerMax Sizein theTexture Importer settings. Another option could be to use the experimentalcom.esotericsoftware.sp...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
The character is much larger than the background. Select it in the scene (or hierarchy tree) and use the scale option in the inspector to reduce the size of the character. You can also select the character sprite sheet and increase thePixel Per Unitvalue to make your character fit into ...
When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
A script, that will set up the video to be played at theGUI Texturewith sound, making the necessary adjustments to fit the video on the screen. These components are going to be added at theMain Cameragame object, which already comes in every Unity3D scene.After adding them, you will end...
I adapt the brush size, opacity, and hardness, and start painting the front side of the houses. After finishing, I check the result in the normal map view and also move the light source in the lit texture view round to visualize the light effect. Then I continue by selecting the roo...
At the same time, we also sample a UI texture which correponds to our Speedometer and Minimap: The shader combines these masks and sets a threshold per Shading Rate. The result is a dynamic shading rate, with lower rate for high-velocity pixels. We also reduce shading rate for screen area...