(The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".) 参考: how to change Texture Max Size with scripting
100);// Cmaera渲染RTCamera.main.targetTexture=rt;Camera.main.Render();// 读取RT数据RenderTexture.active=rt;tempTexture2D.ReadPixels(newRect(0,0,Screen.width,Screen.height),0,0);tempTexture2D.Apply();ChangeTextureSize(rt,tempTexture2D2);...}privatevoidChangeTexture...
1) If you set the maximum resolution (4096*4096) in the texture settings in the editor, then when you try to change the resolution to any lower one (2048,1024,512,256) using the SetTexturesResolution() method and render the texture using the Ren...
ImageSpecifies the texture that the application uses for the Android splash screen. The standard size for the splash screen image is 320x480. ScalingSpecifies how to scale the splash image to fit the device’s screen. Center (only scale down)Draws the image at its native size unless it’s...
These can map to joystick inputs. You can add new ones or change the defaults. The Sensitivity field controls how fast Unity will go from 0 to 1 or -1. When the right arrow is pressed, the first frame might yield a value of .01 and then scale pretty quic...
Unity Texture Compression Options Max Size This will set the maximum resolution allowed for this texture, e.g if your texture is 3000×3000 setting this to 2048 will set the texture resolution to 2048×2048, if the original texture size is smaller than the selection e.g 2000×2000 then sett...
How they are imported is specified by the Texture Importer. You change these by selecting the file texture in the Project View and modifying the Texture Importer in the Inspector.The topmost item in the inspector is the Texture Type menu that allows you to select the type of texture you ...
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Textures all come from image files in yourProject Folder. How they are imported is specified by the texture'sImport Settings. You change these by selecting the file texture in theProject Viewand modifying theImport Settingsin theInspector.
Unity's updates are not necessarily synchronised with those of the display, so it is possible for Unity to issue a new frame while the display is still rendering the previous one. This will result in a visual artifact called "tearing" at the position onscreen where the frame change occurs....