TextureImporter.maxTextureSizedocs.unity3d.com/ScriptReference/TextureImporter-maxTextureSize.html Unity - Scripting API: TextureImporterdocs.unity3d.com/ScriptReference/TextureImporter.html how to change Texture Max Size with scriptinganswers.unity.com/questions/395911/how-to-change-texture-max...
Base Texture Resolution在地形上使用的复合纹理从大于 Basemap Distance 的距离查看时的分辨率。 Require resampling on changeindicates that when you change properties underTexture Resolutions, the Editor resizes the Terrain tile’s content to the new size you specify, which can potentially affect the qualit...
SIZE的具体含义Unity文档的解释是:TheviewportsizeoftheCamerawhensettoOrthographic.当选择正交模式的视窗大小。其实这个Size是当前正交摄像机高的一半的值,这值是按照unity的单位长度来计算的。如下,五个scale=1的Cube正好是摄像机高的一半。 小地图受Size影响 小地图开发中,需要从世界坐标映射到UI坐标中 ...
100);// Cmaera渲染RTCamera.main.targetTexture=rt;Camera.main.Render();// 读取RT数据RenderTexture.active=rt;tempTexture2D.ReadPixels(newRect(0,0,Screen.width,Screen.height),0,0);tempTexture2D.Apply();ChangeTextureSize(rt,tempTexture2D2);...}privatevoidChangeTexture...
Unity Texture Compression Options Max Size This will set the maximum resolution allowed for this texture, e.g if your texture is 3000×3000 setting this to 2048 will set the texture resolution to 2048×2048, if the original texture size is smaller than the selection e.g 2000×2000 then sett...
Max Lightmap SizeSpecifies the size (in pixels) of the full lightmap texture, which incorporates a separate region for each included GameObject. The default value is 1024. Lightmap compressionThe level of compression the Editor uses for lightmaps. ...
Unity's updates are not necessarily synchronised with those of the display, so it is possible for Unity to issue a new frame while the display is still rendering the previous one. This will result in a visual artifact called "tearing" at the position onscreen where the frame change occurs....
The following is a summary from the things we had to consider and change in the game in order to increase the performance and reach the targeted frame rate during the intense optimization sessions. Once the basic game functionalities were in place, it was time to make sure the game performanc...
Change the Anti-Aliasing setting to “Fast Approximate Anti-Aliasing (FXAA). Make sure the Post-Processing setting is enabled to be able to see the effect. Note: This may have a significant impact on FPS. 4. Apply anti-aliasing to the mirror: Locate the “Mirror_Texture” in your proje...
Textures all come from image files in yourProject Folder. How they are imported is specified by the texture'sImport Settings. You change these by selecting the file texture in theProject Viewand modifying theImport Settingsin theInspector.