(outsourceGripPosition, InteractionSourceNode.Pointer)) && (sourcePose.TryGetRotation(outsourceGripRotation, InteractionSourceNode.Pointer))) { RaycastHit raycastHit;if(Physics.Raycast(sourceGripPosition, sourceGripRotation * Vector3.forward,outraycastHit,10)) {vartargetObject = raycastHit.collider....
using UnityEngine; public class GroundDetector : MonoBehaviour { private CharacterController2D character; private void Awake() { character = FindObjectOfType<CharacterController2D>(); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.layer == LayerMask.NameToLayer("Terrian...
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of
1、My_test10_WebCamTextureToMatHelper ①主要是复制一下WebCamTextureToMatHelperExample代码,改一下内部名字为My_test10_WebCamTextureToMatHelper就可以了,其他没有动,目的为了只修改My_test10_WebCamTextureToMatHelper代码不动它原本代码 1、效果:Cube随着手指最高点移动 一、目的:找到手指的最高点 一、参考...
public static ObjectPlacementRule Create_AwayFromPosition( Vector3 position, float minDistance) public static ObjectPlacementConstraint Create_NearPoint( Vector3 position, float minDistance = 0.0f, float maxDistance = 0.0f) 下列物件放置查詢會尋找一個位置,將半米立方體放在表面邊緣,遠離先前放置的物件,並...
// Create a local anchor, perhaps by hit-testing and spawning an object within the sceneVector3 hitPosition =newVector3();#ifUNITY_ANDROID || UNITY_IOSVector2 screenCenter =newVector2(0.5f,0.5f); List<ARRaycastHit> aRRaycastHits =newList<ARRaycastHit>();if(arRaycastManager.Raycast(screen...
a plane (like text), set the normal to// the normal of the plane and ensure the user does not pass through the// plane.varnormal = -Camera.main.transform.forward;varposition = focusedObject.transform.position; UnityEngine.XR.WSA.HolographicSettings.SetFocusPointForFrame(position, normal); }...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
// iOS端Swift代码(处理持久化)importARKitfuncsaveWorldMap(_worldMap:ARWorldMap,completion:@escaping(URL?)->Void){lettempDir=FileManager.default.temporaryDirectoryletfileURL=tempDir.appendingPathComponent("worldMap.arworldmap")do{letdata=tryNSKeyedArchiver.archivedData(withRootObject:worldMap,requiringSecure...