If the field type is derived from UnityEngine.Object, Unity serializes it as a reference to that object. For example, aMonoBehaviourthat defines aTransformfield. Fields that reference a UnityEngine.Object like this do not require the SerializeReference attribute, because the serialization for the fi...
有一个System.Serializable的class,平时作为public成员,可以直接在Inspector上显示和编辑。 我有成员变量比如float类型时,需要当某个属性被打开时,才在编辑器上显示,则将其设置成[HideInInspector],再在Editor代码中使用if(xxx){PropertyField(...)}的形式就可以实现了。 但是这一招对System.Serializable的class不起作...
在使用xNode 开发前,还是需要略微了解一些Unity3D中的定制特性:例如当你不想在面板上显示你的公开字段,你可以在字段上添加[HideInInspector],它的功能是在Inspector面板中隐藏public属性,没有序列化的功能。 我简单写了一篇读书笔记,给同样是新手的朋友做个参考: Unity3D 中的定制特性以及简单的编辑器扩展案例bl...
using UnityEngine; // 1 using UnityEngine.UI; public class HealthBar : MonoBehaviour { // 2 public HitPoints hitPoints; // 3 [HideInInspector] public Player character; // 4 public Image meterImage; // 5 public Text hpText; // 6 float maxHitPoints; void Start() { // 7 maxHitPoin...
Unity Inspector面板常用的属性 在扩展Unity的时候,往往会用到一些属性,这里将常用的列一下。 1、属性只读; #ifUNITY_EDITOR using UnityEditor;#endif using UnityEngine; public class ReadOnlyAttribute : PropertyAttribute { }#ifUNITY_EDITOR [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]...
19. 在Inspector面板中隐藏公有变量 如果不希望在Inspector面板中显示公有变量,可将其标记为[HideInInspector]。 代码语言:javascript 复制 publicint myNumber=20; 20. 变量重命名后继续保持值 当变量重命名后,如果希望继续保留其数值,可使用FormerlySerializedAs,如下代码所示: ...
1 if (Vector3.Distance(pointA, pointB) < dist) 2 { 3 4 } 1. 2. 3. 4. 五、在Inspector面板中显示私有变量 将私有变量标记为SerializeField,可在Inspector面板中进行显示。 六、在Inspector面板中隐藏公有变量 如果不希望在Inspector面板中显示公有变量,可将其标记为[HideInInspector]。
[HideInInspector] public List<FlowItem> Items = new List<FlowItem>(); private bool _isInit = false; private bool _isFlowing = false; private float _flowInterval = 0f; private Action _actionTrigger; private Coroutine _actionCoroutine; ...
Flags a variable to not appear in the Inspector. By default, a serialized variable automatically appears in the Inspector, even if the variable is private. A variable with this attribute can be serialized and not display in the Inspector. ...
[HideInInspector] public string UIName; private Transform mTransform; public Transform CacheTransform { get { if (mTransform == null) mTransform = this.transform; return mTransform; } } private GameObject mGo; public GameObject CacheGameObject ...