在Unity中,GetComponent<>方法只能获取从MonoBehaviour或Component类派生的类。在这种情况下,item类不是从...
经过广泛的实验,我能够得到这个。这涵盖了 * 所有 * 的Unity组件太。只是使它成为一个扩展方法,使...
voidfireBullet(){// 1GameObjectbullet=Instantiate(bulletPrefab)asGameObject;// 2bullet.transform.position=launchPosition.position;// 3bullet.GetComponent<Rigidbody>().velocity=transform.parent.forward*100;} 下面进行细分说明: 1)Instantiate()是一种内置方法,可为特定预制件创建GameObject实例。在这种情况下,...
获取脚本所属GameObject:直接使用gameObject 获取其他/一般的GameObject 声明一个public变量,将目标GameObject拖到该参数处为其赋值 使用Find方法 GameObject gameObjectName = GameObject.Find(" "); 使用FindGameObjectsWithTag或者FindWithTag获取:为GameObject添加Tag可以在Instector面板中完成 为GameObject添加Tag ComponentTy...
print(txt.bytes.Length);//Load the assembly and get a type (class) from itvarassembly =System.Reflection.Assembly.Load(txt.bytes);vartype = assembly.GetType("TestDll");//Instantiate a GameObject and add a component with the loaded classgameObject.AddComponent(type); ...
The simplest case is where a script on a GameObject needs to access another Component attached to the same GameObject (remember, other scripts attached to a GameObject are also Components themselves). To do this, the first step is to get a reference to the Component instance you want to work...
transform是gameobject的组件Transform的实例 父子物体通过transform.parent和transform.GetChild连接 例如上图 如果我们手中可以获取父物体(gameobject) 而我们想要获取到子物体1下的组件Image(图上没画)的话 首先 我们应使用: GameObject 父物体;Transform 父物体的transform组件=父物体.transform; ...
To find components attached to other GameObjects, you need areference to that other GameObject, or to any component attached to that GameObject. You can then callGetComponenton that reference. You can also use this method to get a reference to a component on the GameObject that this script is...
// is a script component on a game object so you use // this.gameObject or just gameObject to destroy the object. Destroy(gameObject); } } 要記住的一點是,對於觸發器,沒有物理作用,它基本上只是一個通知。觸發器也不需要遊戲物件具備 Rigidbody 元件,或者說,因為不需要進行力計算。
丢失脚本 MissingScript 可以用于查找脚本丢失的物体并进行批量移除操作 //获取物体身上丢失脚本的数量,不包括子物体GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(gameObject);//移除物体身上丢失的脚本,不宝库偶子物体GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject); ...