AddressableAssetsBuildContextaaContext)whereTResult:IDataBuilderResult{///varbuiltinShaderBundleName=Hash128.Compute(GetProjectName())+"_unitybuiltinshaders.bundle";varbuildTasks=RuntimeDataBuildTasks(builtinShader
AddressableAssetsBuildContext aaContext)where TResult:IDataBuilderResult{///var builtinShaderBundleName=Hash128.Compute(GetProjectName())+"_unitybuiltinshaders.bundle";var buildTasks=RuntimeDataBuildTasks
Name, name); return; } bool shouldAdd = mRenderPass.Setup(ref mSettings, ref mMaterial); if (shouldAdd) renderer.EnqueuePass(mRenderPass); } } protected override void Dispose(bool disposing) { CoreUtils.Destroy(mMaterial); mRenderPass?.Dispose(); mRenderPass = null; } private bool Get...
public static extern System.IntPtr GetForegroundWindow(); //获取指定unity.exe窗口 [DllImport("user32.dll", EntryPoint = "FindWindow")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //public static IntPtr ParenthWnd = FindWindow(null, "ProjectName"); //build...
4 在工程中,新建一个脚本“GetChildTest”,双击脚本或者右键“Open C# Project”打开脚本,具体如下图 5 在“GetChildTest”脚本上编写代码,首先设置一个变量获取对象,然后在Update函数里按下“A”键,打印第一个子物体的名称,按下“S”键,打印第二个子物体的名称,并显示该物体,具体如下图 6 “Get...
例如,每个 UWP 应用现在都自带各自的 .NET Core 副本,因此您始终可以获取用来测试的 .NET 版本。为了适应此变化,Unity 会生成相应的 project.json 文件。此文件会通过 NuGet 来提取合适的 .NET 部分。 此外,UWP 应用使用的是 .NET 本机,这样可以在将应用下载到...
将项目模式切换成:project模式,方便查看工程结构,如下: 导入unity相关依赖文件 classes.jar 从当前的unity引擎版本目录下找到classes.jar文件,至于用mono 还是 用il2cpp模式的classes.jar,可以根据你最后打包的模式来选,我最后用的打包模式是mono,所有我选的jar包也是mono模式的。
To open a new Project, click New. This opens the Create Project view. To open an existing Unity Project stored on your computer, click the Project name in the Projects tab, or click Open to browse your computer for the Project folder. To...
When you open Unity for the first time, you see the project dialog shown in Figure 2. Figure 2 The Unity Project Wizard In the project dialog, you specify the name and location for your project (1). You can import any packages into your project (2), though you don’t have to check...
Open the project by selecting the project name. This can take several minutes while Unity imports and compiles the associated packages. Locate the Main scene in the Project panel in Assets > Scenes > MainScene and double-click it.If no error messages appear, your project is ready to be co...