一、知识要点 1 Transform.GetChild:1)功能简述publicTransformGetChild(intindex);index:Index of the child transform to return. Must be smaller than Transform.childCount.Returns Transform :Transform child by index.Returns a transform child by index.2)使用案例using UnityEngine;using System.Collections...
hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Destroy Removes a GameObject, component or asset. Destr...
void Start () { // Get a ref to the EnemyAI script component on this game object. var enemyAI = this.GetComponent<EnemyAI>(); } // Update is called once per frame. void Update () { _enemyAI.MoveTowardsPlayer(); } After you edit code in MonoDevelop or your code editor of ...
To get started with particles, simply go to the Game Object | Particle System menu and you’ll immediately see one added to your scene, as inFigure 8. Figure 8 A Particle Effect I like to create prefabs (which I covered in the second article) from my particle...
name="modifyField">要修改对象中某一属性值</param>/// <param name="value">目标属性值</param>publicvoidUpdateInfo<T>(string key,string modifyField,object value){Tobj=GetObjectByKey<T>(key);FieldInfo fieldInfo=obj.GetType().GetField(modifyField);fieldInfo.SetValue(obj,value);SaveObjectInKey(...
g).FindObjectOfType<>()依据组件类型 h).FindObjectsOfType<>() ③Transform: 已知层级:在他的直接孩子中查找 a).Find(string name) b).FindChild(string name) c).GetChild(int index) 未知层级,已知组件名字: publicstaticTransform GetChild(Transform transform,stringname) ...
But you’ll get better visual results by following this rule. Collision Detection An object gets its mass from its RigidBody component, but you also need to tell Unity how to handle collisions with this object. The size and shape of your artwork or models doesn’t matter here, although ...
private void StreamProcess(object sender, StreamTransferProgressArgs args) { getObjectProcess = (args.TransferredBytes * 100 / args.TotalBytes) / 100.0f; } public void SetFileName(string fileName) { fileName_text.text = fileName; } }
public object RegisterFact(IBaseMessage message, IPipelineContext pipelineContext, Dictionary\<string, string\> resolverContents) { return GetItineraryFactFromResolver(resolverContents); } private static object GetItineraryFactFromResolver(Dictionary\<string, string\> resolverContents) { if (resolverCon...
取自UnityEngineObject.bindings.cs 代码语言:javascript 复制 publicstring name{get{returnGetName(this);}set{SetName(this,value);}}[FreeFunction("UnityEngineObjectBindings::GetName")]externstaticstringGetName([NotNull("NullExceptionObject")]Object obj); ...