一、知识要点 1 Transform.GetChild:1)功能简述publicTransformGetChild(intindex);index:Index of the child transform to return. Must be smaller than Transform.childCount.Returns Transform :Transform child by index.Returns a transform child by index.2)使用案例using UnityEngine;using System.Collections...
Object类 1. 查找物体 ** 例子1:查找血量最小的敌人: 例子2:(继承关系)层级未知,查找子物体: 下例中截图右侧遮挡部分代码: 上图:GetChild(this.transform, "Cube(5)") material.color = Color.red; 下图:GetChild(Transform parentTF, childName) 2、Destory() 删除一个游戏对象、组件或资源 3、DontDestr...
{varchild =transform.GetChild(idx);if(child) Debug.Log(child.name); } } } 解释:上面这段代码是测试根据索引获取到的child是否按名字顺序 注意:getChild()只能获取active = true的transform。 Unity4.3.4# Unity5.3.1# 解决方法# 在有bug的unity版本中,使用FindChild(xxx+index)保证按顺序获取到child 例...
public GameObject otherObject; //在属性查看器上赋值 void Update(){ HelloWorld helloworld = GetComponent<HelloWorld>(); helloworld.sayHello(); } 1. 2. 3. 4. 5. 2)如果对象间有父子关系,使用transform.Find()和transform.GetChild transform.GetChild(int index),通过子物体的索引来查找子物体;childCoun...
2. 使用 Object.FindObjectsOfType(true); 总结 其他-- 遍历某个物体的所有子物体 1. transform.childCount + transform.GetChild(index) 2. Component.GetComponentsInChildren(includeInactive) 为什么需要使用 Find?(下面的理由会涉及其他内容,如果与不懂的可以略过,因为本文的主题是查找物体) 方便管理项目: 在U...
UIRoot root = GameObject.FindObjectOfType<UIRoot>(); 2 if (root != null) { 3 float s = (float)root.activeHeight / Screen.height; 4 int height = Mathf.CeilToInt(Screen.height * s); 5 int width = Mathf.CeilToInt(Screen.width * s); ...
ToString Returns the name of the object. DetachChildren Unparents all children. Find Finds a child by name n and returns it. GetChild Returns a transform child by index. GetLocalPositionAndRotation Gets the position and rotation of the Transform component in local space (that is, relative to ...
void Start () { // Get a ref to the EnemyAI script component on this game object. var enemyAI = this.GetComponent<EnemyAI>(); } // Update is called once per frame. void Update () { _enemyAI.MoveTowardsPlayer(); } After you edit code in MonoDevelop or your code e...
But by creating prefabs, you can. Just drag any game object from the hierarchy back into the project folder and a new file is created with the extension .prefab that includes any child hierarchies. You can now drag this file into your scenes and reuse it. The original game object turns ...
Add(trans.name); FindParName(trans.parent); return false; } return true; } 输出挂载UGUIPanel的父物体下某个子物体路径 本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。 原始发表:2019-02-28,如有侵权请联系 cloudcommunity@tencent.com 删除 前往查看 return static string unity3d 遍历...