一、知识要点 1 Transform.GetChild:1)功能简述publicTransformGetChild(intindex);index:Index of the child transform to return. Must be smaller than Transform.childCount.Returns Transform :Transform child by index.Returns a transform child by index.2)使用案例using UnityEngine;using System.Collections...
Find("/物体1"); GetAllChildren(go); } void GetAllChildren(GameObject parent) { for (int i = 0; i < parent.transform.childCount; i++) { // 获取第i个子对象的Transform组件 Transform child = parent.transform.GetChild(i); // 处理子对象 // ... Debug.Log(child.gameObject.name); /...
Find Finds a child by name n and returns it. GetChild Returns a transform child by index. GetLocalPositionAndRotation Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform). GetPositionAndRotation Gets the position and rotation of ...
void Start () { // Get a ref to the EnemyAI script component on this game object. var enemyAI = this.GetComponent<EnemyAI>(); } // Update is called once per frame. void Update () { _enemyAI.MoveTowardsPlayer(); } After you edit code in MonoDevelop or your code editor of ...
{if(ImageCreater._instance.transform.GetChild(i).name != ImageCreater._instance.transform.GetChild(i).transform.GetChild(0).name) {returnfalse; } }returntrue; } } 在panel上添加组件:Grid Layput Group 挂上脚本: usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;publicclassImageCreate...
public static Transform GetChild(Transform parentTF, String childName){ //在子物体中查找 Transform childTF=parentTF.Find(childName); //找到了返回引用 if (childTF!=null){ return childTF; } //将问题交给子物体 int count = parentTF.childCount; ...
But by creating prefabs, you can. Just drag any game object from the hierarchy back into the project folder and a new file is created with the extension .prefab that includes any child hierarchies. You can now drag this file into your scenes and reuse it. The original game object turns ...
b).FindChild(string name) c).GetChild(int index) 未知层级,已知组件名字: publicstaticTransform GetChild(Transform transform,stringname) { Transform targetTF=transform.FindChild(name);if(null!= targetTF)returntargetTF; Transform[] arr= transform.GetComponentsInChildren<Transform>();for(inti =0; ...
右键单击灰色节点("Hello."),选择Create Child Node创建子节点,再次输入"Good Bye." 灰色节点是NPC说的,蓝色节点是玩家说的。你的谈话应如下所示 步骤6.为玩家创建一个空游戏对象(GameObject → Create Empty)和一个Cube给NPC(GameObject → 3D Object → Cube)。将空游戏对象重命名为“Player”。将Cube重命名...
(The debugger is able to auto-connect to the main process instead of a child process). Added a quick tooltip for Unity messages, displaying the associated documentation.Bug fixesIntegration: Fixed the tag comparison analyzer UNT0002 with advanced binary and invocation expressions....