1 Transform.GetChild:1)功能简述publicTransformGetChild(intindex);index:Index of the child transform to return. Must be smaller than Transform.childCount.Returns Transform :Transform child by index.Returns a transform child by index.2)使用案例using UnityEngine;using System.Collections;public class...
{varchild =transform.GetChild(idx);if(child) Debug.Log(child.name); } } } 解释:上面这段代码是测试根据索引获取到的child是否按名字顺序 注意:getChild()只能获取active = true的transform。 Unity4.3.4# Unity5.3.1# 解决方法# 在有bug的unity版本中,使用FindChild(xxx+index)保证按顺序获取到child 例...
历史原因,目前有个项目还在使用unity4.3版本,比较过不同Unity版本,发现unity4.3的transform.GetChild获取的child顺序并不是想要的。 测试代码 usingUnityEngine;usingSystem.Collections;publicclassGetChildTest : MonoBehaviour {//Use this for initializationvoidStart () {varchildCount =transform.childCount;for(intidx...
ToStringReturns the name of the object. DetachChildrenUnparents all children. FindFinds a child by name n and returns it. GetChildReturns a transform child by index. GetLocalPositionAndRotationGets the position and rotation of the Transform component in local space (that is, relative to its paren...
GetComponents 返回该游戏对象所有type类型的组件列表。 GetComponentsInChildren *返回此游戏对象与其子对象所有type类型的组件。* GetComponentsInParent 返回此游戏对象与其父对象所有type类型的组件。 BroadcastMessage 对此游戏对象及其子对象的所有MonoBehaviour中调用名称为methodName的方法。 SendMessage 在这个游戏物体上的...
They get created only when you have code put into various special folders. The projects shown in Figure 11 are broken out by only three types: Assembly-CSharp.csproj Assembly-CSharp-Editor.csproj Assembly-CSharp-firstpass.csproj For each of those projects, there’s a duplicate project ...
return childTF; } //将问题交给子物体 int count = parentTF.childCount; for (int i = 0; i < count; i++){ childTF = GetChild(parentTF.GetChild(0), childName); //找到了返回引用 if (childTF!=null){ return childTF; } }
{//通过预设体生成图片.GameObject cell =(GameObject)Instantiate(cellPrefab);//设置cell的名字方便检测是否完成拼图.cell.name =i.ToString();//获取cell的子物体.Transform image = cell.transform.GetChild(0);//设置显示的图片.image.GetComponent<Image>().sprite =sprites[i];//设置子物体的名称,方便检测...
public Transform GetChild(int index); Parameters index Index of the child transform to return. Must be smaller than Transform.childCount. Returns Transform Transform child by index. Description Returns a transform child by index. If the transform has no child, or the index argument has a ...
Transform child=transform.Find("Parent/Child");varbullet=transform.Find("Bullet");bullet.gameObject.SetActive(true); Transform.GetChild:使用Transform.GetChild方法可以按照索引查找子物体。这种方式通过索引来访问每一个子物体,索引从0开始,按照子物体在层级中的顺序进行访问。