//声明一个IOSCameraController类 继承自UIViewController <>里面是是协议/代理的调用声明 可以理解为c#的接口 @interface IOSCameraController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate> @end 1. 2. 3. 4. 5. IOSCameraController.m的代码如下: #import "IOSCameraController....
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UnityPlayer.UnitySendMessage("Main Camera","messgae",FILE_NAME); } return; } // 拍照 if (requestCode == PHOTOHRAPH) { //设置文件保存路径这里放在跟目录下 File picture = new File(Environment.getExternalStorageDirectory() + "/temp.jpg"); startPhotoZoom(Uri.fromFile(picture)); } if (data...
if (photoCaptureFrame.hasLocationData) { photoCaptureFrame.TryGetCameraToWorldMatrix(out Matrix4x4 cameraToWorldMatrix); Vector3 position = cameraToWorldMatrix.GetColumn(3) - cameraToWorldMatrix.GetColumn(2); Quaternion rotation = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorld...
Bitmap photo = extras.getParcelable("data"); imageView.setImageBitmap(photo); try { SaveBitmap(photo); this.finish(); UnityPlayer.UnitySendMessage("Main Camera","messgae",FILE_NAME); } catch (IOException e) { // TODO Auto-generated catch block ...
mCropPhotoUri = Uri.fromFile(CreateFile("tempCrop.png")); Intent intent = new Intent("com.android.camera.action.CROP"); intent.addFlags(FLAG_GRANT_READ_URI_PERMISSION); intent.addFlags(FLAG_GRANT_WRITE_URI_PERMISSION); intent.setDataAndType(inputUri, "image/*"); ...
这是调用Unity的main camera 上的脚本里的Getphoto方法,path是传递过去的参数 unity里面需要在什么地方加这个功能,以及脚本挂载什么对象身上,这些都要先考虑好之后才能打这个jar包,到这里第一阶段Android的功能已经写完了,接下来就是打包了,坑较多,一定要注意了 ...
避免使用RenderWithShader类方式来定制DepthTexture,可以考虑Camera的 public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);进行优化. 检查Shader的VertexInput 和 VertexOutput是否存在冗余数据.如:顶点色、多套UV. 警惕项目里非必要的双面材质,对于需要局部双面的地方通过加面解决. ...
Pawn_ARTest:一个基于 Pawn 创建的 Blueprint ,里边挂在了一个 Camera Component ,用以显示扫描相机...
CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture.More info See inGlossaryare the devices that capture and display the world to the player. By customizing and manipulating cameras, you can make...