mesh.RecalculateBounds(); GameObject go = new GameObject(); MeshFilter meshFilter = go.AddComponent<MeshFilter>(); meshFilter.mesh = mesh; MeshRenderer meshRenderer = go.AddComponent<MeshRenderer>(); 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 2...
一:键盘事件的获取 1.按下事件: Input.GetKeyDown();//如果按下按键,返回ture,否则返回false 例如: I f(input.GetKeyDown(KeyCode.A)) { Debug.log("按下了A键"); } 1. 2. 3. 4. 2.拾起事件: Input.GetKeyUp();//如果抬起了按键,返回ture 例如: If(input.GetKeyUp(KeyCode.A)) { Debug....
Camera component - Unity 手册 在编辑场景时将GameObject设置为Static有何作用? 设置游戏对象为Static将会剔除(或禁用)网格对象当这些部分被静态物体挡住而不可见时。因此,在你的场景中的所有不会动的物体都应该标记为Static。 有A和B两组物体,有什么办法能够保证A组物体永远比B组物体先渲染? 把A组物体的渲染队列...
1. 第一种创建物体的方法 new GameObject(); //创建游戏物体//创建一个名为New Game Object的Empty Object, with Component TransformnewGameObject();//名为CubeGameObject cube =newGameObject("Cube"); cube.AddComponent<Rigidbody>(); 这个方法一般用来创建空物体,用于放置其他物体 2. 第二种创建物体的方法...
Component > Pixel Crushers > Dialogue System > Actor > Usable 指定GameObject(游戏对象)是可用的——也就是说,玩家可以瞄准它并发送OnUse消息。 四、案例演示 案例一、简单对话 步骤: 1.步骤1.创建一个新场景(File → New Scene). 步骤2.拖动预制体 Dialogue Manager进入场景: 步骤3.建立一个对话数据库...
script to aGameObjectas a component. { // Create a reference to anotherGameObjectin the scene. Set a value for this in the Other Game Object field // in the Inspector window before entering Play mode. The referencedGameObjectmust contain a //HingeJointcomponent. publicGameObjectotherGameObject;...
using UnityEngine; public class SingletonComponent<T> : MonoBehaviour where T : SingletonComponent<T>{ private static _TInstance; protected static SingletonComponent<T> _Instance{ get { if(!_Instance){ T[]managers = Gameobject.FindobjectsofType (typeof (T)) as T[]; if(managers !- null){...
This GameObject contains a Collider and a Rigidbody which is marked IsKinematic. To move this GameObject, you modify itsTransformComponent, rather than applying forces. They‘re similar to Static Colliders but will work better when you want to move the Collider around frequently. There are some...
See inGlossaryattached to the same GameObject. If you need to access one script from another, you can use GetComponent as usual and just use the name of the script class (or the file name) to specify the Component type you want.
1. Create an empty GameObject (right-click in the Hierarchy window, then select Create Empty), and name it “NetworkManager”.选择要展开的图像2. Select NetworkManager, then go to the Inspector window and select Add Component. Select Netcode > NetworkManager from the component list.选择要展开的...