When two objects collide, a number of different script events can occur depending on the configurations of the colliding objects’ rigidbodies. The charts below give details of which event functions are called based on the components that are attached to the objects. Some of the combinations only...
using UnityEngine;public class ObjectSpawner : MonoBehaviour{public GameObject[] objectsToSpawn; // 需要生成的物品和动物Prefab数组public int numberOfObjects = 50; // 需要生成的数量public float spawnRadius = 50f; // 生成范围半径private Terrain terrainInstance;private Collider terrainCollider;void Start...
class in UnityEngine / Inherits from:Object Description Physics material describes how to handle colliding objects (friction, bounciness). See Also:Collider. Variables bounceCombineDetermines how the bounciness is combined. bouncinessНасколькоупругойявляетсяповерхн...
您可以通过OnCollisionStay2D(Collision collisionInfo)方法进行碰撞检测。如果您获得了与您发生冲突的对象的...
12 // colliding two non-space geoms, so generate contact 13 // points between o1 and o2 14 int num_contact = dCollide (o1, o2, max_contacts,contact_array, skip); 15 // add these contact points to the simulation ... 16 }
Compound Colliders are combinations of primitive Colliders, collectively acting as a single Collider. They come in handy when you have a complex mesh to use in collisions but cannot use a Mesh Collider. To create a Compound Collider, create child objects of your colliding object, then add a ...
print("Still colliding with trigger object "+other.name); } voidOnTriggerExit(Colliderother) { print(gameObject.name+" and trigger object "+other.name+" are no longer colliding"); } As before, if you don’t need info about the other collider, you can leave it empty and speed things ...
The relative linear velocity of the two colliding objects If we don’t need to use this information in our script, we can declare the OnCollision/OnTrigger methods without the logging parameter. Collider interactions You probably noticed in the last section that there is parity between the OnCol...
Also think twice if you really want to destroy something in edit mode. Since this will destroy objects permanently. UnityEngine.Object:Destroy(Object) 编辑模式下 不能调用Destroy,请使用 DestroyImmediate 。 当时因为英语不好,不明白Immediate 是什么意思,虽然知道是立即,但是并不了解 Destroy 和 DestroyImme...
"Shadowplay" is a "ninja (runner?)" style game in which you have 5 lives and take damage when colliding with enemies or traps: Both happen to use the same game logic for dealing with damage, for both the player and enemies (so can't just be NOP'ed out)198X...