您可以通过OnCollisionStay2D(Collision collisionInfo)方法进行碰撞检测。如果您获得了与您发生冲突的对象的引用,您可以调用对撞对象上的方法来获取它与之碰撞的内容,获取对它们所碰撞的内容的引用,并销毁该gameObject。这不是我第一次写Pipenv相关的文章,也相信不是最后一次,前两篇我用的是英文,(浅陋
Well, we need to talk about the Rigidbody2D component. What is a Rigidbody2D component? A Rigidbody2D is a component used to tell Unity that it should put the GameObject under the control of the physics engine. In other words, GameObjects without a rigidbody do not exist for the ...
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using theRigidbody2Dcomponent. However, for characters, it is useful to have a more flexible tool that interacts with the phy...
This tutorial does not require any special skills. If you know your way around Unity and heard aboutGameObjects,Prefabsand Transforms before, then you are good to go. And if you didn't or you don’t fully understand the basics, don't worry about it too much as we’ve got you covered...
Physics Material 2D: Use to adjust the friction and bounce that occurs between 2D physics objects when they collideMore info Relative Joint 2D: A 2D joint that allows two game objects controlled by rigidbody physics to maintain in a position based on each other’s location. Use this joint to...
A Particle System colliding with a Mesh Collider一个粒子系统与一个网格碰撞体发生碰撞 Properties(属性) Bounce Factor 弹力系数 Particles can be accelerated or slowed down when they collide against other objects. This factor is similar to the Particle Animator's Damping property. 粒子在与其他物体碰撞...
some time later on as well as enabling the Box Collider 2D'sIs Triggerto avoid collisions with the player's own Lightwall later on. As long as we haveIsTriggerenabled, the player will only receive collision information, without actually colliding with anything. This will make sense very soon...
Two different objects with the exact same contents are not considered equal. What's with the text positions? The GUI text is not drawn in 3D but in 2D, relative to the screen. A position of (0, 0) corresponds to the lower left corner, while (1, 1) corresponds to the top right ...
The world’s most popular real-time development platform for creating 2D and 3D games and experiences, including multiple features with their own roadmaps Quick links 2D 3D Characters & Animation AR/VR 3D World Building Audio/Video Editor Gameplay ECS for Unity Multiplayer Engineering Performance Nav...
- The Expanding Cube (or the box with 4 diagonal arrows) scales objects(Hotkey:R), so we can make them bigger or smaller. - The Square with circular corners (fifth button) allows easy movement of UI Canvas elements in the 2D UI Canvas(Hotkey:T). ...