Collider components define the shape of an object for the purposes of physical collisions. A collider, which is invisible, need not be the exact same shape as the object’s mesh and in fact, a rough approximation is often more efficient and indistinguishable in gameplay....
For the first time, the production of a massive dark photon (DP) in theγe−scattering at the future lepton colliders ILC, CLIC, and CEPC is examined. The invisible decay mode of the DP is addressed. We have studied both the unpolarized scattering and the collision of the Compton backsc...