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简简单单讲一讲unity中 保存、打开文件对话框 的 GetOpenFileName、GetSaveFileName 的使用 视频连接:https://www.bilibili.com/video/BV1Ay4y197G8/ 贴下代码: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using System.Runtime.InteropServices;using System...
publicstring name{get{returnGetName(this);}set{SetName(this,value);}}[FreeFunction("UnityEngineObjectBindings::GetName")]externstaticstringGetName([NotNull("NullExceptionObject")]Object obj); 译者增加部分 tag是场景中GameObject的标签,而GameObject的成员tag是一个属性,在获取该属性时,实质上是调用get...
public class EnemyHealth : MonoBehavior private EnemyAI _enemyAI; // Use this for initialization. void Start () { // Get a ref to the EnemyAI script component on this game object. var enemyAI = this.GetComponent<EnemyAI>(); } // Update is called once per frame. void ...
private static string _modelName = null; [MenuItem("My Tools/Quickly Build")] public static void QuicklyBuild() { GetWindow<MyClass>(true , "打包工具"); string assetPath = EditorUtility.OpenFolderPanel("选择资源路径" , "" , ""); ...
<linker><assemblyfullname="System.Core"><typefullname="System.Linq.Expressions.Interpreter.LightLambda"preserve="all"/></assembly></linker> 一切準備就緒後,您現在可以使用 Json.NET 套件。 C#複製 usingNewtonsoft.Json;usingUnityEngine;publicclassJSONTest:MonoBehaviour{classEnemy{publicstringName {get;set...
一、State 状态 1.核心属性 /// /// 状态名称 /// public string Name { get; set; } 2.核心事件 OnInitialization 状态初始化事件 OnEnter 状态进入事件 OnStay 状态停留事件 OnExit 状态退出事件 OnTermination 状态终止事件 public class ExampleState : State { public ove CoderZ 2022/08/29 5690 ...
publicvoidOnDurablePurchase(GameObject buttonClicked){stringproductId = GetProductId(buttonClicked.name);if(!string.IsNullOrEmpty (productId)) { Store.RequestProductPurchase(productId, (response) => {if(response.Status == CallbackStatus.Success) ...
public class Foo : MonoBehaviour, IProgress<float> { public void Report(float value) { UnityEngine.Debug.Log(value); } public async UniTaskVoid WebRequest() { var request = await UnityWebRequest.Get("http://google.co.jp") .SendWebRequest() .ToUniTask(progress: this); // pass this } ...
YAML Class ID Reference 0 Object Using CCD via the command-line interface Your game client can now request content for an individual file in the bucket using the path associated with the entry. Make al... WebGL: Interacting with browser scripting Where objectName _is the name of an object...