Application.dataPathApplication.streamingAssetsPathApplication.persistentDataPathApplication.temporaryCachePath根据测试,详细情况如下: iOS: Application.dataPath /var/containers/Bundle/Application/app sandbox/xxx.app/DataApplication.streamingAssetsPath /var/containers/Bundle/Appli...
Application.dataPath /data/app/package name-1/base.apk Application.streamingAssetsPath jar:file:///data/app/package name-1/base.apk!/assets Application.temporaryCachePath /storage/emulated/0/Android/data/package name/cache Application.persistentDataPath /storage/emulated/0/Android/data/package name...
Application.dataPath: 应用的appname_Data/ Application.streamingAssetsPath: 应用的appname_Data/StreamingAssets Application.temporaryCachePath: C:\Users\username\AppData\Local\Temp\company name\product name Application.persistentDataPath: C:\Users\username\AppD...
Application.streamingAssetsPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data/Raw (只读) Application.persistentDataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents (沙盒路径,可以将热更新的AssetBundle,配置文件,数据表等文件放在该路径下) Application.temporaryCachePath : Applicati...
Application.persistentDataPath 返回一个持久化数据存储目录的路径(只读),可以在此路径下存储一些持久化的数据文件.同一平台,不同程序中调用此属性,返回值相同. Application.streamingAassetsPath 此属性用于返回流数据的缓存目录,返回路径为相对路径,适合设置一些外部数据文件的路径. ...
Debug.Log ("streamingAssetsPath:"+Application.streamingAssetsPath); Debug.Log ("temporaryCachePath:"+Application.temporaryCachePath); } } 运行结果: 2.loadedLevel属性:关卡索引 基本语法 public static int loadedLevel{ get; } 功能说明 返回当前程序最后加载的关卡索引(只读),关卡也就是一个独立的场景。
Application.streamingAassetsPath 此属性用于返回流数据的缓存目录,返回路径为相对路径,适合设置一些外部数据文件的路径. Application.temporaryCachePath 此属性用于返回一个临时数据的缓存目录(只读).对于同一平台,不同程序调用此属性,返回值相同. loadedLevel属性 : 关卡索引 ...
(Path.Combine(Application.streamingAssetsPath,"FileReadTest.json"));UnityWebRequest www=UnityWebRequest.Get(uri);yieldreturnwww.SendWebRequest();if(www.isNetworkError||www.isHttpError){Debug.Log(www.error);}else{string jsonStr=www.downloadHandler.text;Debug.Log("打印读取的技能Json:"+jsonStr);...
//先拿目标路径stringpath=Path.Combine(Application.persistentDataPath,"配置文件.json");//判断目标文件是否存在if(File.Exists(path)){//做正常读取操作即可yieldreturnnull;}else{//开始拷贝 先加载原文件 按照原stremingassets路径UnityWebRequestuwr=UnityWebRequest.Get(Application.streamingAssetsPath+"/配置文件...
public class LoadStreamingAsset :MonoBehaviour{ async void Start() { string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "filetoload.txt"); UnityWebRequestrequest =UnityWebRequest.Get(filePath);UnityWebRequestAsyncOperationoperation = request.SendWebRequest(); ...