https://www.youtube.com/watch?v=VkpB1dNqwoE请打开CC字幕===原标题===Scriptable Objects Made EASY for Unity Beginners!===视频简介===学习如何在 Unity 中使用 Scriptable Objects 简化你的游戏开发过程!在这段视频中,我们将深入探讨什么是 Scriptable Objects, 视频
D 表示ItemDat的类型publicabstractclassDataManager<T,D>:MonoBehaviour{#regionVariablesprotectedDictionary<T,D>dataDictionary=default;#endregion#regionPublic MethodspublicDictionary<T,D>GetAllDataObjects(){returndataDictionary.ToDictionary(k=>k.Key,v=>v.Value);}publicDGetDataObject...
Scriptable Objects不能像MonoBehavior一样附加到游戏对象上,而是存在于项目文件夹中。 Scriptable Objects的作用在于分离设计数据和运行时数据,使添加新功能更容易维护。 如果每个敌人都有自己的脚本,将导致代码冗余,而使用Scriptable Objects可以避免这种情况。
See inGlossary. Every time you instantiate that prefab, it will get its own copy of that data. Instead of using this method and storing duplicated data, you can use a ScriptableObject to store the data and then access it by reference from all the prefabs. This means that there is one co...
OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Inherited ...
在多材质编辑器中,MaterialArrayDrawers类实现了MultiMaterialEditor和MultiMaterialDataEditor中材质编辑器框的绘制。如果想为自己的Scriptable Object定制检视窗口并支持直接将其用于组件,可以完全复用该多材质编辑器代码。 当尝试在另一编辑器的OnInspectorGUI方法中绘制材质编辑器时,出于对性能与交互限制的考虑有些重要事项...
// 摘要:// Returns an array of all the assets that are dependencies of the asset at the// specified pathName. Note: GetDependencies() gets the Assets that are referenced// by other Assets. For example, a Scene could contain many GameObjects with a Material// attached to them. In this ...
Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help se
SBP-Scriptable Build Pipelinerootjhon.github.io/posts/SBP-Scriptable-Build-Pipeline/ 前言 Scriptable Build Pipeline 是什么?能来带什么好处? 自定义 Unity 如何构建应用内容 将原先处于C++的引擎代码移到了C# 加速了AssetBundle的构建时间 改善增量构建处理 ...
Unity Atoms — Tiny modular pieces utilizing the power of Scriptable Objects Announcing Unity Atoms v2 Unity Atoms v4 is out! How does it work? Readthisarticle on Medium for a great introduction to Unity Atoms. Looking for support? For questions and support please join ourDiscord channel. ...