//prepares the content files for publish. The original files can be deleted or retained during this process by changing the last parameter of the PublishContent call. static void PublishExistingBuild() { var buildFolder = EditorUtility.OpenFolderPanel("Select Build To Publish", Path.GetDirectoryN...
Type.GetProperty() 或 Type.GetValue() 导致设备上发生崩溃 CurrentlyType.GetProperty()andType.GetValue()are supported only for the.NET 2.0 Subsetprofile. You can select the .NET API compatibility level in thePlayer Settings. 注意:Type.GetProperty()和Type.GetValue()可能与托管代码剥离不兼容,可能需...
var uiPrefabRootDir = EditorUtility.OpenFolderPanel("选择UIPrefab目录","Assets",""); if(string.IsNullOrEmpty(uiPrefabRootDir)) { return; } var uiPicRootDir = EditorUtility.OpenFolderPanel("选择UIPrefab目录","Assets",""); if(string.IsNullOrEmpty(uiPicRootDir)) { return; } //find all meta ...
$unity-meta-check -silentmissing: Assets/Not/Added1.metamissing: Assets/NotAdded2.meta$#You can ignore these problems using .meta-check-ignore:$cat .meta-check-ignoreAssets/Not # All files in the directory or the sub directories get ignored.Assets/NotAdded2.meta # Also can specify the pat...
Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. New in Unity 6.1 Upgrade to Unity 6.1
To get started, download the latest version of UnityHFSM from the Releases page. Simply extract the zip file and put the folder anywhere in your Assets folder. Et voilà, you're ready to go! UPM Package Add from OpenUPM | via scoped registry To add OpenUPM to your project: Open Edit/...
6.Generate manifest files 官方TODO 项 Setup SwitchToBuildPlatform 切换 当前平台 为构建AssetBundle的 目标平台 对应的 BuildTargetGroup 、 BuildTarget 执行回调 IPreprocessShaders 、IProcessScene、IProcessSceneWithReport 关键逻辑: EditorUserBuildSettings.SwitchActiveBuildTarget(m_Parameters.Group,m_Parameters....
static List<TextureFormatInfo> GetAllTex(bool bFilter, CheckPlatformTexFormat checkAndroid, CheckPlatformTexFormat checkIphone, ReplacePlatformTexFormat replaceAction = null) { List<string> texPathLs = new List<string>(); GetAssetsTexInSubFolderForAtlas("assets", ref texPathLs); ...
8028: 17:40:10.015 - GetRuntime - About to load CLR - versions available: 8028: 17:40:10.015 - v2.0.50727 8028: 17:40:10.015 - v4.0.30319 8028: 17:40:10.015 - Configuration requests: "v2.0.50727" 8028: 17:40:10.015 - About to load version: "v2.0.50727" 8028: 17:40:10.022 ...
“Combine Files Only from the Same Folder”property allows to limit unity file content to one folder unless this folder contains less than the value specified by“Minimum Number of Sources in Unity file”property. Folders with few files still will be combined with other similar folders in...