getdir(path, extName);returnlst; }//////私有方法,递归获取指定类型文件,包含子文件夹/////////privatestaticvoidgetdir(stringpath,stringextName) {try{string[] dir = Directory.GetDirectories(path);//文件夹列表DirectoryInfo fdir =newDirectoryInfo(path); FileInfo[] file=fdir.GetFiles();//FileInf...
app数据沙盒存储根目录: NSHomeDirectory() Documents: NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) Library: NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES) Caches: NSSearchPathForDirectoriesInDomains(NSCachesDire...
GetDirectoryInfo(item, depth, dirNode);//递归}//查找文件string[] subFiles =Directory.GetFiles(dir);foreach(variteminsubFiles) {//Debug.Log(item);if(isSysExt(Path.GetExtension(item).ToLower())) { UITreeData childdata=newUITreeData(Path.GetFileName(item)); childdata.SetCustomData<FileData...
下面是各路径对应的OC访问方法app安装路径: [[NSBundle mainBundle] resourcePath]app数据沙盒存储根目录: NSHomeDirectory()Documents: NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)Library: NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, ...
myInfos.Exists) // { // Directory.CreateDirectory(Application.dataPath + "/Resources/" + "VariousInfos"); // } //} //else //{ // Directory.CreateDirectory(Application.dataPath + "/" + "Resources"); // Directory.CreateDirectory(Application.dataPath + "/Resources/" + "VariousInfos"); ...
(directory); picture = ;//得到存放序列帧文件夹的名字 Vector2 size =Vector2.zero; int scaleSize = 0; //统一的尺寸 foreach (string file in files) { if (file.Contains(".meta")) continue; byte[] bytes = File.ReadAllBytes(file); Texture2D tex = new Texture2D(4, 4); tex.LoadImage...
List<Sprite> GetFileSprites(string relativePath) { if (Directory.Exists(relativePath)) { DirectoryInfo direction = new DirectoryInfo(relativePath); FileInfo[] files = direction.GetFiles("*");//只查找本文件夹下 if (files == null) return null; List<Sprite> sprites = new List<Sprite>(); forea...
sh所在的目录) 3,clang: error: no such file or directory: 'CoreMotion',注意Other Linker Flags的导入的顺序 4,加了extern "c",却不认识,一直报少“(”,在Build Settings选项中找到Compile Sources As这项设置成Objective-C++ 就解决问题了 最后感谢这两位作者的引导文章: Unity(2017版本)嵌入现有iOS工程 ...
string[] filesPath = Directory.GetFiles(texturePath[fbxName]); foreach (string filePath in filesPath) { // TEXTURE_EXT是预设的图片后缀名,用于标记图片格式(如.jpg,.png,.tif等) if (Array.IndexOf(TEXTURE_EXT, Path.GetExtension(filePath)) != -1) ...
editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets")); editorGUIPath = editorPath "/GUI"; Icons.Initialize(); CanvasTable = new Dictionary<int, Canvas>(); EditorApplication.hierarchyWindowChanged = HierarchyWindowChanged; ...