(1)、参数是方法名(TestMethod()),方法中可以包含多个参数 (2)、IEnumrator 类型的方法不能含有ref或者out 类型的参数,但可以含有被传递的引用 (3)、必须有有返回值,且返回值类型为IEnumrator,返回值使用(yield retuen +表达式或者值,或者 yield break)语句 终止协程的两种方式: StopCoroutine (string methodNa...
GetValues(typeof(ToyType)); return myEnumsArray[UnityEngine.Random.Range(0, myEnumsArray.Length)]; } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.AppendLine("玩具数据:"); sb.AppendLine("Id:" + Id); sb.AppendLine("类型:" + ToyType.ToString()); ...
mCurrentTaskModelId = mGuideStepInfo.GuideStepNull; foreach (mGuideStepInfo step in Enum.GetValues(typeof(mGuideStepInfo))) { if (step == mGuideStepInfo.GuideStepNull) { continue; } if (!mGuideFinishList.Contains((uint)step)) { mCurrentTaskModelId = step; break; } } if (mCurrentTas...
publicU Get(K key) where U :class,V { V v = Get(key); returnvasU; } /// /// 获取类型T的Value /// /// /// publicT Get() where T :class,V { foreach(V valueinmMap.Values) { if(value.GetType().Equals(typeof(T))) { returnvalueasT; } } returnnull; } /// /// 添加...
public void AddAllStates(Type statesEnumType) { IEnumerator enumerator = Enum.GetValues(statesEnumType).GetEnumerator(); try { while (enumerator.MoveNext()) { object current = enumerator.Current; this.AddState(current); } } finally {
Each property can be folded and unfolded to reveal the exact values recorded at each keyframe. 在Animation窗口里面,不仅物体的子物体会展示在Hierarchy里面,一些属性也会以Hierarchy的形式存在,如下图所示,一个rotation分为了三个部分,rotation本身是一个property,property也是可以进行折叠和展开的,不过这里好像只有...
●Paste Variable Values:将变量的值粘贴到一个FSM。 3.4.6:删除变量。 3.4.7:变量编辑器。添加一个变量或者编辑变量。 如何添加变量: ●输入变量名称 ●选择变量类型 ●点击Add完成 ●可以将Unity Inspector中的组件或者对象直接拖入变量编辑器来创建一个变量,如下所示 ...
EnumSerializer currently allocates garbage via boxing serialized and deserialized enum values. As such, serializing enums always results in unnecessary garbage being allocated. Any approaches for fixing this would be most welcome. Some unsafe code may be required, but we haven't yet had time to ...
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.// can not get click event during 3 seconds complete. await button.OnClickAsAsyncEnumerable().ForEachAwait...
Fixed setting new values to fields of value types. Fixed possible side effects when hovering over expressions from the code editor. Fixed how types are searched in loaded assemblies for expression evaluation. Fixed bug UVS-21: Evaluation of assignment on Unity objects has no effect. Fixed bug UV...