[] materialsImage; //虚拟轴的选择 public enum AxisOption { // Options for which axes to use //两种都有 Both, // Use both //只有横轴 OnlyHorizontal, // Only horizontal //只有纵轴 OnlyVertical // Only vertical } //移动的幅度 public int MovementRange = 100; //使用的是个虚拟轴 public...
●Debug Variable Values:显示变量的值,在运行时调试非常有用。 ●Delete Unused Variables:删除FSM里未使用的变量。 ●Global Variables:打开全局变量窗口。后文会详细说明。 ●Copy Variables:复制此FSM种的所有变量。 ●Paste Variables:将之前复制的变量粘贴到一个FSM。 ●Paste Variable Values:将变量的值粘贴到一...
(2)、IEnumrator 类型的方法不能含有ref或者out 类型的参数,但可以含有被传递的引用 (3)、必须有有返回值,且返回值类型为IEnumrator,返回值使用(yield retuen +表达式或者值,或者 yield break)语句 终止协程的两种方式: StopCoroutine (string methodName),只能终止指定的协程 yield break 如果使用yield break语句...
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.// can not get click event during 3 seconds complete. await button.OnClickAsAsyncEnumerable().ForEachAwait...
foreach (KeyCode kcode in Enum.GetValues(typeof(KeyCode))) { if (Input.GetKeyDown(kcode)) { Debug.Log("KeyCode down: " + kcode); } } } 7. 对象是否可见 public static class RendererExtensions { public static bool IsVisibleFrom(this Renderer renderer, Camera camera) ...
will result in the values being summed (instead of averaged) when written to TensorBoard. Thanks to@brccabralfor the contribution! (#4816) The upper limit for the time scale (by setting the--time-scaleparameter in mlagents-learn) was ...
privatefloat[] dHorizontalValues; // 横向变量值 publicfloathorizontalValue = 0.0f; // 目标值 publicfloathorizontalTargetValue = 0.1f; // 移动动画参数 privatefloatoriginHorizontalValue = 0.1f; publicfloatduration = 0.2f; privatefloatcurrentDuration = 0.0f; ...
cursorIndex文本输入字段中的当前光标位置索引。 doubleClickSelectsWord控制是否能通过双击选择鼠标光标下的文字。 isDelayed如果设置为 true,则在用户按 Enter 键或文本字段失去焦点之前,不会更新值属性。 isPasswordField如果字段用于编辑密码,则返回 true。
WiiUTVResolution Enum UnityEditor added 5.2.1 AdvertisementSettings Class UnityEditor.Advertisements added 5.2.1 PBXProject Class UnityEditor.iOS.Xcode added 5.2.1 PBXSourceTree Enum UnityEditor.iOS.Xcode added 5.2.1 PlistDocument Class UnityEditor.iOS.Xcode added 5.2.1 PlistElement Class UnityEditor....
values are equal.Equal=3,/// 摘要:// Pass depth or stencil test when new value is less or equal than old one.LessEqual=4,/// 摘要:// Pass depth or stencil test when new value is greater than old one.Greater=5,/// 摘要:// Pass depth or stencil test when values are different...