// Enable field to be configurable in the editor and available externally to other scripts (field is correctly serialized in Unity)[SerializeField] [ToolTip("If using a tooltip, the text should match the public property's summary documentation, if appropriate.")]privatefloatmyValue;// <- Notice...
I am using the Unity Standard Car and I see in it's code that it has some math and uses the variable "forward", but im not sure how i can obtain a copy of that value, send it to my GameManager or Player script so that I can calculate where to put the obst...
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First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capa...
In this tutorial, you’ll learn how to create a more laid-back kind of game: the classic board game. Specifically, you will create the time-honoured classic Reversi for the iPad, using plain UIKit.
In the first part of this tutorial on how to make a Candy Crush-like mobile game using Swift and SpriteKit, you’ll learn how to start building your game including creating your storyboard, adding your cookies, and more.
In Unity, or any other IoC library, we can do that at type registration. I can use IOption, however, that will require me to inject all settings. I cannot inject a particular connection string into the service. Also note that I am trying to avoid using other containers ...
Maybe it's too late, but here it goes. We can use the attribute EnumMember to manage Enum values. public enum UnitOfMeasure { [EnumMember(Value = "KM")] Kilometer, [EnumMember(Value = "MI")] Miles } This way the result value for UnitOfMeasure will be KM or MI (In the deseria...
Then I allowed VS2015 to update Xamarin and I was back to the same exception as VS2017. So it appears to be the Xamarin tools version that is causing the problem, not the VS2017 update itself. By the way, I do have "Compile using Android version" set to "Use Latest Platform (...
There are four ways to get input in Rewired: Polling the Player for input- This is the most common method and is very similar to how you normally get input in Unity. This method uses the Player-Action system and has all the advantages that provides. ...