property.enumValueIndex = indexArray[index]; } } }private EnumLabelAttribute enumLabelAttribute { get { return (EnumLabelAttribute)attribute; } }public void SetUpCustomEnumNames(SerializedProperty property, string[] enumNames) {object[] customAttributes = fieldInfo.GetCustomAttributes(typeof(EnumLabel...
public IEnumerable<Enum> GetValueFromEnumInstance(Enum item) { Dictionary<string, Enum> values = new Dictionary<string, Enum>(); foreach (Enum value in Enum.GetValues(item.GetType())) { values.Add(value.ToString(), value); } List<string> itemNames = item.ToString().Split(',').ToList...
MethodInfo miIntToEnumFlags = typeof(EditorGUI).GetMethod("IntToEnumFlags", BindingFlags.Static | BindingFlags.NonPublic); Enum currentEnum = miIntToEnumFlags.Invoke(null, new object[] { fieldInfo.FieldType, property.intValue }); Enum newEnum = EditorGUI.EnumFlagsField(position, label, current...
{ Array colorTypeArray = Enum.GetValues(typeof(ColorType)); IEnumerator it = colorTypeArray.GetEnumerator(); while(true) { if (it.MoveNext()) { print("name = " + it.Current + ", value = " + (byte)it.Current); mat.SetInt("_ColorType", (byte)it.Current); yield return new Wa...
Unity Enum教程之 Enum.GetNames获取所有字段。本节介绍,在Unity开发中,使用Enum.GetNames(TypeenumType) 来获取对应枚举的所有成员字段,具体如下 工具/原料 Unity Enum 方法/步骤 1 打开Unity,新建一个空工程,具体如下图 2 在工程中新建一个脚本,可以命名为 EnumTest,并双击脚本打开,具体如下图 3 Enum...
public class GetKeyValue : MonoBehaviour { public float speed = 10.0F; public float rotationSpeed = 100.0F; void Update() { detectPressedKeyOrButton(); } public void detectPressedKeyOrButton() { foreach (KeyCode kcode in System.Enum.GetValues(typeof(KeyCode))) ...
public enum EventType { Test, ShowText, ShowInfo, } 然后编写一个测试脚本,用来演示消息广播 using UnityEngine; public class EventTest : MonoBehaviour { // Start is called before the first frame update void Start() { EventCenter.Broadcast(EventType.Test); ...
方法1: public bool ContainsKey (TKey key); 检查字典中是否存在某个Key的常用API 代码语言:javascript 复制 Dictionary<int,string>dic1=newDictionary<int,string>(){{1,"张三"},{2,"李四"},{3,"王五"}};int key1=1;if(dic1.ContainsKey(key1)){Debug.Log("1:检测到Key为1的值。Value:"+dic1...
{stringstrName = Enum.GetName(typeof(ProtoDefine), value);//获取名称sw.WriteLine(string.Format("case ProtoDefine.{0}:", strName)); sw.WriteLine(string.Format("return NetUtilcs.Deserialize<{0}>(msgData);", strName)); } sw.WriteLine("default:"); ...
if(Input.GetKeyDown(KeyCode.Joystick1Button0)) { Debug.Log("KeyCode.Joystick1Button0 方向盘 X 键"); }// 监听输入:存储所有的按键varvalues = Enum.GetValues(typeof(KeyCode));for(intx =0; x < values.Length; x++) {if(Input.GetKeyDown((KeyCode)values.GetValue(x))) ...