[__DynamicallyInvokable]get{if(this.index ==0||this.index ==this.list._size +1) { ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen); }returnthis.Current; } }internal
/// public AssetLoadType LoadType { get; } } /// /// Enum representing the different ways an asset may be loaded. /// public enum AssetLoadType { /// /// Indicates that this asset has been loaded as the 'mainAsset' in the AssetBundle API. /// LoadMainAsset, /...
然后可以通过CurrentDragDistance / DragUnit 计算出当前的移动次数 MoveCount,再用UI的初始下标与之相加再和固定点列表总数取余可以得到对应固定点的下标CurrentScrollIndex。 //当前列表索引 public int CurrentScrollIndex { get { if (!isInit) return 0; var index = DataIndexToScrollIndex(OriginalScrollIndex ...
curRowIndex++; continue; } //读取每一行的完整数据 string[] datas = new string[excelReader.FieldCount]; for(int j = 0; j < excelReader.FieldCount; ++j) { //可以直接读取指定类型数据,不过只支持有限数据类型,这里统一读取string,然后再数据转化 //excelReader.GetInt32(j); excelReader.GetFloat...
{//赋值一行的每一个单元格数据datas[j] = excelReader.GetString(j); }//空行/行第一个单元格为空,视为无效数据if(datas.Length ==0||string.IsNullOrEmpty(datas[0])) { curRowIndex++;continue; }//数据行if(curRowIndex >= excelDataRow) ...
public enum NodeType { Start, RandomDialogNode, SequentialDialogNode, End, } 1. 2. 3. 4. 5. 6. 7. 首先我们来拓展顺序对话节点: Data层: 新建一个SequentialDialogNodeData脚本,代码如下: namespace DialogueSystem { public class SequentialDialogNodeData : DialogNodeDataBase { public override NodeTyp...
1 public enum State 2 { 3 Blending, 4 NeedUpdate, 5 UpdateTexture, 6 } 2)NeedUpdate表示子线程需要处理贴图Buffer,这个状态的设置是由设定的刷新频率和实际处理时的刷新速度决定的: 1 void ThreadUpdate() 2 { 3 System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); ...
HcGetDepthBuffer Struct Summary HiCulling HcMeshType HcOccluderMeshType HcOccludeeBoxType Enum Value Summary HcErrorCode HcBackfaceWinding HcIndexBufferType 体积云插件 Overview Interface Summary CreateVolumeCloudRenderAPI CreateBakeShapeAPI Class Summary VolumeCloudRenderAPI BakeShape...
if (type->type == IL2CPP_TYPE_VALUETYPE && !MetadataCache::GetTypeInfoFromTypeDefinitionIndex(type->data.klassIndex)->enumtype) return true; if (type->type == IL2CPP_TYPE_TYPEDBYREF) return true; if (IsGenericInstance(type) && GenericClass::IsValueType(type->data.generic_class) && ...
v2f o; float time = _Time.y; //算出当前时间对应的index int framIndex = (int)(((_Time.y v.uv2.x)*_AnimFPS)%(_AnimLength * _AnimFPS)); int frameStartIndex = frameIndex * _MatricesTexFrameTexls; //去除对应的变换矩阵 float4 mat0 = getMatrix(frameStartIndex, v.tangent.x); ...