Objects attached to inactive GameObjects are only included if inactiveObjects is set to true. Use Resources.FindObjectsOfTypeAll to avoid these limitations.In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs.Note: ...
objectsInScene.Add(go); } return objectsInScene; } } public static T[] FindObjectsOfTypeAll(); 説明 T で指定した型から全てのオブジェクトを取得します この関数は Unity オブジェクトとしてロードされているものを対象として取得します。例えばゲームオブジェクト、プレハブ、マテリ...
public GameObject GetSceneRootGO(string name) { GameObject[] objects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject)); print(objects.Length); foreach (GameObject obj in objects) { //排除不是根物体的物体 if (obj.transform.parent != null) { //print(1 + obj.name); contin...
unity FindObjectsOfType 是遍历对象。如://遍历场景中所有物体,获取泛型T类型物体 object[] gameObjects;gameObjects = GameObject.FindSceneObjectsOfType(typeof(Transform));foreach (Transform go in gameObjects){ if (go.GetComponent() != null){ //获取成功,添加相关操作 } } ...
LogError("Component miss property:" + FullPath(item)); } } } } } } private static GameObject[] GetSceneObjects() { return Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[];//遍历整个场景 } private static string FullPath(GameObject go) { if (go.transform.parent != null...
FindObjectOfType(typeof(People)); Debug.Log(o1); System.Object[] os = GameObject.FindObjectsOfType(typeof(GameObj)); for (int i = 0; i < os.Length; i++) { Debug.Log(os[i].ToString()); } // 删除游戏对象 GameObject.Destroy(Cube,5); GameObject.DestroyObject(Cube, 5); // 不...
var allLikeSoldier = FindObjectsOfType<LikeSoldierCtrl>(); var trueTeamLikeSoldier = allLikeSoldier.ToList().FindAll(p =>p.Team== true); foreach( var worker in trueTeamLikeSoldier) { worker.AddSpeed(); } } 找到挂相同脚本的所有对象转换成ToList()类型在find 相同阵营的对象实现加速效果。
GameObject.SendMessage() GameObject.BroadcastMessage() UnityEngine.Object.Find() UnityEngine.Object.FindWithTag() UnityEngine.Object.FindObjectOfType() UnityEngine.Object.FindObjectsOfType() UnityEngine.Object.FindGameObjectsWithTag() UnityEngine.Object.FindGameObjectsWithTag() ...
using UnityEngine.SceneManagement; 1. 2. 3. 4. 5. 6. 1.1 脚本结构 // 需要与场景中物体的脚本相关联 [CustomEditor(typeof(SceneTools))] // 允许编辑多个物体 [CanEditMultipleObjects] // 必须继承Editor public class SceneToolsEditor : Editor{ ...
var objs = Resources.FindObjectsOfTypeAll(typeof(Transform)); 1. Resources.FindObjectsOfTypeAll()方法找到的物体不仅包括 Hierarchy 窗口,也包括Project窗口里的预制体。一般情况下我们只想查找场景里的引用,预制体的不要。不然一般会查出两份一样的。接下来我们来过滤下 ...