GameObject.Find public staticGameObjectFind(stringname); 描述 按name查找 GameObject,然后返回它。 此函数仅返回活动 GameObject。如果未找到具有name的 GameObject,则返回 null。如果name包含“/”字符,则会向路径名称那样遍历此层级视图。 出于性能原因,建议不要每帧都使用此函数,而是在启动时将结果缓存到成员变量中...
The most straightforward way to find a related GameObject is to add a public GameObject variable to the script:public class Chef : MonoBehaviour { public GameObject stove; // Other variables and functions... } This variable will be visible in the Inspector, as a GameObject field....
GameObject.Find("要查找的gameobject的名字").GetComponent<脚本名字>().变量或者函数 吼吼就跑 Renderer 6 假如在ScriptA中调用ScriptB,可以在ScriptA中定义一个public ScriptB b;然后在配置那把gameObject拖进入,就能直接用ScriptB了,你试试。 Ge特式寂寞0 Collider 7 哈哈 你也是6 ...
void FindScript(Transform root){ if(root !=null && scriptObj !=null){ loopCount ++; Debug.Log(".."+loopCount+":"+root.gameObject.name); if( root.GetComponent(scriptObj.GetClass()) !=null){ results.Add(root); } foreach(Transform tin root){ FindScript(t); } } } } 相关的链接:...
void Start() { // 查找某个分配有文本标签“玩家”的 gameobject。 // 这是启动代码,不应该每一帧都查询该玩家 。 // 对象。 存储对它的引用。 var player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError( "Could not find the main player. Ensure ...
UnityEngine; using System.Collections; public class Arrays : MonoBehaviour { public GameObject[] players; void Start () { players = GameObject.FindGameObjectsWithTag("Player"); for(int i = 0; i < players.Length; i++) { Debug.Log("Player Number "+i+" is named "+players[i].name); ...
// Returns the first EnemyAI script component instance it finds on any game object. // This type is EnemyAI (a component), not a GameObject. var enemyAI = GameObject.FindObjectOfType<EnemyAI>(); // I'll actually get a ref to its top-level GameObject. var enemyGameObject...
GameObject[] go=GameObject.FindGameObjectsWithTag (“Player”); 组件引用函数: GetComponent 得到组件 GetComponents 得到组件列表(用于多个同类型组件的时候) GetComponentInChildren 得到对象或对象子物体上的组件 如: ScriptName other=GameObject.GetComponent();//在对象上添加脚本 ...
// Returns the first EnemyAI script component instance it finds on any game object. // This type is EnemyAI (a component), not a GameObject. var enemyAI = GameObject.FindObjectOfType<EnemyAI>(); // I'll actually get a ref to its top-level GameObject. var enemyGameObjec...
void UpdateScore() { var score = GameObject.Find("Score").GetComponent<GUIText>(); score.text = "Score: 0"; } This is a slightly shortened example. For performance, I’d actually cache a reference to the GUIText component in the Start method so as to not query for it every method...