● Open C# Project(打开C#工程):打开可以编辑C#脚本的编辑器。4. GameObject(游戏对象)菜单:该菜单提供了创建和操作各种游戏对象的功能,如图1-30所示。图1-30 GameObject菜单● Create Empty(创建空对象):使用该功能可以创建一个只包括变换(位置、旋转和缩放)信息组件的空游戏对象。● Create Empty Child(创建空...
jmethodID static_method_id = jni_env->GetStaticMethodID(unity_player, "UnitySendMessage", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V"); jstring gameobject_name = jni_env->NewStringUTF("Main"); jstring method_name = jni_env->NewStringUTF("JavaCallback"); jstring msg_content ...
.name, transform.position)); if (guideID == 0) { Debug.LogError(string.Format("{0}的guideId为0,请在面板上赋值,物体位于{1}", this.gameObject.name,this.transform.parent.name)); return; } else { //Debug.Log(string.Format("当前的guiID{0},物体名字是{1}", guideID, this.gameObject....
MyComponent MyComp = gameObject.GetComponent<MyComponent>();Copy full snippet C++ UMyComponent* MyComp = MyActor->FindComponentByClass<UMyComponent>();Copy full snippet 蓝图 查找GameObjects / Actors // Find GameObject by name GameObject MyGO = GameObject.Find("MyNamedGameObject"); // Find Object...
if(pname !="") { returnpname"/"t.gameObject.name; } returnt.gameObject.name; } publicstaticTSource Fold<TSource>(thisIEnumerable<TSource> source, Func<TSource, TSource, TSource> func,TSource id) { TSource r = id; foreach(var sinsource) ...
("MenuItem/Selected GameObject")]privatestaticvoidSelectedGameObject(){Debug.Log("SelectedGameObject");}[MenuItem("MenuItem/Selected GameObject",true)]privatestaticboolCheckObjectType(){Object selectedObject=Selection.activeObject;if(selectedObject!=null&&selectedObject.GetType()==typeof(GameObject)){...
public GameObject GetEffect(GameObject objPrefab) { string name = GetNoCloneName(objPrefab.name); GameObject obj = null; if (m_dicPool.ContainsKey(name)) { if (m_dicPool[name] != null && m_dicPool[name].Count > 0) { obj = m_dicPool[name].Dequeue(); ...
namespace Assets.script { public class crossbowControl : MonoBehaviour { private float lastInputTime; // 记录上一次接收鼠标输入的时间 public float inputInterval = 1.5f; // 两次鼠标输入之间的最小时间间隔 public GameObject arrowPrefab; // 弓箭预设 ...
GameObject obj =null; if(m_dicPool.ContainsKey(name)) { if(m_dicPool[name] !=null&& m_dicPool[name].Count >0) { obj = m_dicPool[name].Dequeue(); while(obj ==null&& m_dicPool[name].Count >0) { obj = m_dicPool[name].Dequeue(); ...
con.gameObject.GetComponent<Collider>().xxx;7:关于AssetBounds错误信息:“UnityEngine.AssetBundle.Load(string)' is obsolete: `Method Load has been deprecated. Script updater cannot update it as the loading behaviour has changed. Please use LoadAsset instead and check the documentation for details.”...