FindObjectsOfTypeAllReturns a list of all objects of Type T. InstanceIDIsValidReturns true if the given instance ID corresponds to a valid Object in memory. The Object could have been deleted or not loaded into memory yet. InstanceIDsToValidArrayTranslates an array of instance IDs to an arra...
GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the...
FindByID(tableName, idValue, idKey):根据某个主键ID直接获取指定表对应ID的对应数据,返回单行结果 FindAll(tableName, ...):以组合条件查询指定多行数据,返回一个结果数组 FindBySQL(sql):直接执行原始的SQL查询语句,以供复杂的数据查询,返回一个结果数组 Count(tableName, ...): 以组合条件查询符合数据的...
序列化ScriptableObject引用(InstanceID) 、、 ScriptableObjectpublic AvatarData avatar;在游戏过程中,玩家可以将化身更改为另一个。所有AvatarData对象都保存在.asset文件中。我希望保存对当前选择的AvatarData实例的引用,并将其保存在json/二进制文件中,以便重新加载。在内存中创建对象的情况下,InstanceID将更改每个游戏会...
ReferenceFinder是一个比较小众的插件,主要用来查找资源引用和依赖的插件。 可以使用该插件很轻松的在项目中找到游戏对象精确的引用信息。 简单易用、非常轻量化,只由三个脚本完成,直接将文件夹拖到项目中即可使用,本文就来介绍一下ReferenceFinder的简单使用方法!
本质上,我们用表示对象变换(位置,旋转,缩放)的矩阵填充一个大数组,然后将该数组传递给graphics.drawmeshinstance(),它将在着色器中自动分配这些矩阵(假设Shader支持实例化)。 在shader中你你可以根据instanceID来读取MaterialPropertyBlocks(参见color array)进行每网格的自定义,unity shader给我们提供了获取instanceID的语...
super.onCreate(savedInstanceState); } // --- 在后面加入代码 --- private String adUnitId; private boolean isVideoMute; private UnifiedNativeAd nativeAd; private boolean adLoaded; private boolean isShowAd; private UnifiedNativeAdView adView; FrameLayout...
public static bool step2(int instanceID, int line) { Debug.Log("Open Asset step: 2 ("+instanceID+")"); return false; // we did not handle the open } } PostProcessBuildAttribute 该属性是在build完成后,被调用的callback。 同时具有多个的时候,可以指定先后顺序。
In the optimal cases, this will result in fewer draw calls (which can be verified by using the Frame Debugger window). An example of an optimal case - where performance gains may be possible - is combining meshes of multiple static objects which all use the same non-instanced material. ...
Integration: Improved the "Attach To Unity instance" window with sort, search and refresh features. PID is now displayed even for local players (by querying listening sockets on the system to retrieve the owning process). Added support for asmdef files.Bug fixesIntegration...