External Script Editor ArgsSelect which arguments to pass to the external script editor. $(File)is replaced with a path to a file being opened. $(Line)is replaced with a line number that editor should jump to. $(ProjectPath)is replaced with the path to the open project. ...
External Script Editor Args 该字段控制打开文件时 Unity 可以发送给代码编辑器的参数。$(File)、$(Line) 和$(Column) 参数将文件名、行号和列号传递给外部代码编辑器。代码编辑器会使用这些参数打开正确的文件,并且光标位于正确的位置。例如,如果在 Unity 控制台中双击错误消息,则 Unity 会将这些参数从该错误消息...
在External Tools面板的External Script Editor下拉菜单上选择 Sublime Text。在下面的External Script Editor Args输入框上默认会显示"$(File)"参数,在参考 Unity 的官方文档后,我改成了"$(File)":$(Line)这样在 Unity 的控制台打开 Sublime 的就会跳转到对应的行数上。 Unity 编辑器的配置就完成了。 8. Unity...
在External Tools面板的External Script Editor下拉菜单上选择 Sublime Text。在下面的External Script Editor Args输入框上默认会显示"$(File)"参数,在参考 Unity 的官方文档后,我改成了"$(File)":$(Line)这样在 Unity 的控制台打开 Sublime 的就会跳转到对应的行数上。 Unity 编辑器的配置就完成了。 8. Unity...
在External Tools面板的External Script Editor下拉菜单上选择 Sublime Text。在下面的External Script Editor Args输入框上默认会显示"$(File)"参数,在参考 Unity 的官方文档后,我改成了"$(File)":$(Line)这样在 Unity 的控制台打开 Sublime 的就会跳转到对应的行数上。
> External Tools) The following represents a few examples of possible setups: JetBrains Rider (on Windows): Application: cmd.exe Args: /C "$(EditorExePath) $(ProjectPath) $(File)" Microsoft Visual Studio Code: Application: Code.exe Args: $(ProjectPath) $(File)" ...
[NSString stringWithFormat:@"mqqapi://card/show_pslcard?src_type=internal&version=1&uin=%@&key=%@&card_type=group&source=external", uid,key];5NSURL *url =[NSURL URLWithString:urlStr];6if([[UIApplication sharedApplication] canOpenURL:url]){7[[UIApplication sharedApplication] openURL:url]...
public static void CallIFan(List<string> args) { #if UNITY_EDITOR_OSX var mono_path = Path.Combine(Path.GetDirectoryName(typeof(UnityEngine.Debug).Module.FullyQualifiedName), "../MonoBleedingEdge/bin/mono"); if(!File.Exists(mono_path)) { mono_path = Path.Combine(Path.GetDirectoryName(...
[NSString stringWithFormat:@"mqqapi://card/show_pslcard?src_type=internal&version=1&uin=%@&key=%@&card_type=group&source=external",uid,key];5NSURL*url=[NSURLURLWithString:urlStr];6if([[UIApplication sharedApplication]canOpenURL:url]){7[[UIApplication sharedApplication]openURL:url];8return...
Next to External Script Editor Args type "$(File)" "$(Line)"Now, when you double click a C# script or an error message in the Unity console it should open the file in the Projeny generated solution. Note that in this case you will have to set a value for VisualStudioIdePath as de...