label The string representing the label that will appear beside the field. labelElement This is the Label object that appears beside the input for the field. rawValue 値 value The value associated with the field. binding Binding object that will be updated. bindingPath Path of the target prope...
namespace UIFrame { public static class SystemDefine { #region ConfigurationPath public const string PanelConfigPath = "Configuration/UIPanelConfig"; public const string LocalizationConfigPath = "Configuration/LanguageTextConfig"; #endregion #region Scene ID public enum Scene { MainScene=0, LockScene...
label The string representing the label that will appear beside the field. labelElement This is the Label object that appears beside the input for the field. rawValue 値 value The value associated with the field. binding Binding object that will be updated. bindingPath Path of the target prope...
加上 '/'publicclassAssetBundleBuilder{ privatestaticstring RES_TO_BUILD_PATH = "Assets/Res/"; pr...
publicclassMission{publicstringdescription=>Localization.GetMissionText(id)?.description??$"mission \"{id}\" text missing"} 最后,不管是上述的任务原型、任务还是任务管理器,本质上任务都是一个独立的单位,对于部分游戏来说这样已经足够使用了,但是对于很多角色扮演类游戏、剧情解密类游戏来说,任务往往是比较复杂...
SocketException: ConnectionReset UnityEngine.Debug:Log(Object) PhotonEngine:DebugReturn(DebugLevel, String) (at Asse 分享19赞 unity吧 Loplopllll 各位大佬,你们有这种情况吗,就是输入代码using .UnityEngine.SceneManagement后就会出现bug,本来应该输入一部分字符自动显示的文本不自动出现了。而且自己输入的话原本...
“API = nli”的API名称 /// 你想要识别的文本 /// <returns>识别结果</returns> private string GetRecognitionResult(string _ApiName, string _InputText) { string _Result; double _Timestamp = Convert.ToInt64((DateTime.Now.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0)).TotalMillis...
DrawWithUnityAttributeDrawer<T> EditableKeyValuePairResolver<TKey, TValue> EditorIconsOverview EditorOnlyModeConfig EditorPref<T> EditorPrefBool EditorPrefEnum<T> EditorPrefFloat EditorPrefInt EditorPrefString EmittedAnimationCurveContainer EmittedGradientContainer EmittedMonoBehaviour<T> Emit...
The EnumSelector no longer allows selecting non-enum values. The EnumSelector no longer selects the item being moused over when the 'Folding' button is pressed. The "Change Type" context button no longer appears when a TypeFilter is used. Odin Validator No changes were made to Odin Valida...
Unity3D Client And C# Server Framework. Contribute to CreatedWorld/ET development by creating an account on GitHub.