// Automatic handling of multi-object editing, undo, and prefab overrides. [CustomEditor(typeof(MyPlayer))] [CanEditMultipleObjects] public class MyPlayerEditor : Editor { SerializedProperty damageProp; Seriali
Probably for backwards compatibility. Multi-object editing was introduced in Unity 3.5. Versions before that only had the target variable. using UnityEditor; using UnityEngine; [CanEditMultipleObjects, CustomEditor(typeof(Star))] public class StarInspector : Editor { private static GUIContent insertCon...
level. With Ultimate Editor Enhancer, you can easily enhance the Scene View, Inspector, Hierarchy, Project and the editor itself. It also offers a range of tools for quick object navigation, creation, and manipulation. Upgrade your editing game and streamline your workflow with Ultimate Editor ...
//Object并非C#基础中的Object,而是 UnityEngine.Object using Object = UnityEngine.Object; //自定义ReferenceCollector类在界面中的显示与功能 [CustomEditor(typeof(ReferenceCollector))] //没有该属性的编辑器在选中多个物体时会提示“Multi-object editing not supported” [CanEditMultipleObjects] public class Ref...
usingUnityEditor;usingUnityEngine;usingSystem.Collections;//Custom Editor using SerializedProperties.//Automatic handling of multi-object editing, undo, and Prefab overrides.[CustomEditor(typeof(MyPlayer))]//指定适用于那个类[CanEditMultipleObjects]//可以被多选操作publicclassMyPlayerEditor : Editor ...
Quick edit area showing main params for all attached modifiers and quick disable/enable Limit Deformations to parts of Meshes using Vertex Color weighting Multi Material Mesh Combiner system included Other Features Conform meshes to terrains or ground objects Procedural box mesh MegaShapes Lite Bezier ...
SerializedProperty and SerializedObject are classes for editing properties on objects in a completely generic way that automatically handles undo, multi-object editing and Prefab overrides. 上面这样的代码有个坏处是无法Undo。我们可以使用SerializedProperty来实现undo。 Note that flushing data to a Unity object...
The UI Builder itself has received significant enhancements with new features that reveal the sources of style properties, faster canvas manipulation, and support for UXML Objects authoring. This includes editing capabilities for complex UI components like multi-column TreeViews and ListViews. There are...
Alternatively, if automatic handling of multi-object editing, undo, and prefab overrides is not needed, the script variables can be modified directly by the editor without using theSerializedObjectandSerializedPropertysystem, as in the example below. ...
There are multiple ways to design custom Editors. If you want the Editor to support multi-object editing, you can use theCanEditMultipleObjectsattribute. Instead of modifying script variables directly, it's advantageous to use theSerializedObjectandSerializedPropertysystem to edit them, since this auto...