There could be a number of reasons why project builds fail only in Unity Build Automation while they work fine locally. First, we need to ensure the same problem does not reproduce in the local batch mode environment because Unity Build Automation runs all builds in batch mode, not via th...
Go to Edit->Project Settings->Quality-> Anti Aliasing and set it to 4x or 8x, but be careful, this will drag your resources down so keep it as low as possible. In my case 4x was enough to help me achieve a slightly better look on my sprites. Anti-aliasing has the following effect...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node,...
Next, create a new Javascript file, name it "MiniMapScript" (or whatever that suits you). Double click on it in the project view to edit it. Now we are gonna create a few variables for the script (comments are added for explanation): //For placing the image of the mini map. var m...
Unity Test Framework adds a reference to TestAssemblies in the Assembly Definition file, but it won't include any other references (e.g., to other scripting assemblies within the Unity project). So you need to add other assemblies yourself if you want to test them too....
Step 1: Open Project Settings Step 2: Select Services Step 3: Select your organization Step 4: Select Create Project Id Now you will have spawned a project ID and can continue! Section 4: Link Vivox to Your Unity Project Step 1: Go tohttps://unity.com/solutions/gaming-s...
(Element Name) is not supported in a windows presentation foundation (WPF) project. (MVVM) - How To Bind to DataContext from ContextMenu within DataTemplate [C#] IP Address Validation in WPF [ERROR] Specified Visual is already a child of another Visual or the root of a CompositionTarget [...
You can create, add, or join projects from the Unity Hub, if they are using Unity Version Control. By the end of this tutorial, you’ll be able to do the following: Use the Unity Hub and enable Unity Version Control for your new projects Invite new team
This allows one email account to receive email for multiple sub-addresses. Walk through the user creation wizard. Build the Xcode project for your game using Unity. NOTE: Ensure the Bundle Identifier in Unity (Edit > Project Settings, then select the Other Settings category, and navigate to ...
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be...