class in Unity.CodeEditor 描述 使用代码编辑器处理交互。 静态变量 CurrentEditorPathThe path to the external code editor that Unity uses used to open script assets. EditorA singleton instance of CodeEditor. The Unity Editor references this instance to handle code editor callbacks. ...
If this approach is used a user can select multiple assets in the hierarchy window and change the values for all of them at once.using UnityEditor; using UnityEngine; using System.Collections;// Custom Editor using SerializedProperties. // Automatic handling of multi-object editing, undo, and...
Generic; using UnityEngine; using UnityEditor; public class ChangeMat : MonoBehaviour { [MenuItem("Tools/ChangeNewMat")] static void ChangeNewMat() { GameObject obj = Selection.activeGameObject; foreach (Renderer it in obj.transform.GetComponentsInChildren<Renderer>()) { Material mat = AssetData...
using UnityEditor;using UnityEngine;namespaceSK.Framework{/// <summary>/// 替换器/// </summary>publicclassReplacer:EditorWindow{[MenuItem("SKFramework/Replacer")]publicstaticvoidOpen(){varwindow=GetWindow<Replacer>("Replacer");window.maxSize=newVector2(300f,60f);window.minSize=newVector2(300f...
usingUnityEditor; [InitializeOnLoad] publicclassNightsWatch { #region Public Attributes #endregion #region Private Attributes privatestaticList m_crows =newList(); #endregion #region Public Methods staticNightsWatch() { if(!EditorApplication.isPlayingOrWillChangePlaymode) ...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
已為非行為類型(如 Editor 或 EditorWindow)新增 Unity 訊息支援。 切換至 Roslyn 以插入和格式化 Unity 訊息。錯誤修正調試程式: 已修正評估泛型類型時 Unity 當機的錯誤。 已修正可為空值類型的處理。 已修正列舉處理方法。 已修正巢狀成員類型的處理。 修正了集合索引器的存取問題。 已修正 C# 新編譯器對反覆...
NotificationsYou must be signed in to change notification settings Fork24 Star157 main 1Branch1Tag Code README MIT license Unity CodeGen Code Generation Library for Unity Editor 日本語版READMEはこちら Overview Unity CodeGen is a library that streamlines code generation on the Unity editor. By de...
So to correctly zoom any rectangle inside of an EditorWindowwithoutchanging any of our existing draw code we need to end the implicit group that Unity begins itself before calling our OnGUI, and we need to change GUI.matrix while we draw the part of the window that we want to zoom. ...
记录新、老 函数的映射关系(后面更新替换函数逻辑用到)到映射表,以ChangeMap表示 遍历时,全面性要...