檢視Visual Studio Tools for Unity 的變更記錄,Windows。 查看來自 1.0.0.0 版到 4.7.0.0 版和更高版本的變更。
When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio.Stop debuggingClick the Stop button in Visual Studio, or use the ...
When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio.Stop debuggingClick the Stop button in Visual Studio, or use the ...
When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio.Stop debuggingClick the Stop button in Visual Studio, or use the ...
Installing the Unity extension installs all its dependencies required to writeC#with Visual Studio Code, including theC# Dev Kit. Set up Unity Update the Visual Studio Package The Unity extension for Visual Studio Code depends on theVisual Studio EditorUnity Package. In Unity, open upWindows,Packa...
Connect Unity and Visual Studio and use Visual Studio Tools for Unity to support writing and debugging for cross-platform development.
Projects are created using the Unity Editor and not Visual Studio.Configure Unity to use Visual StudioBy default, Unity should already be configured to use Visual Studio or Visual Studio for Mac as a script editor. You can confirm this option or change the external script editor to a specific...
The method is inserted into your code. Unity Project Explorer You can use the Unity Project Explorer to navigate your Unity project inside Visual Studio. To view the Unity Project Explorer In Visual Studio, on the main menu, choose View, Unity Project Explorer. Keyboard: Alt+Shift+E The ...
When you report a problem to Unity, the Unity Support Team might ask you to turn on diagnostic switches to help identify the cause. Running diagnostics on an application, whether in the Editor or a player, impacts performance and user experience. You should only run diagnostics when the Unity...
继承EditorWindow类 用两个常量字符串,记录模板所在的文件路径 conststringEVENTTEMPLATE_PATH ="Assets/Scripts/GameFramework/ReusableCode/Layers/Utility/Editor/EventTemplateScript.txt";conststringCOMMANDTEMPLATE_PATH ="Assets/Scripts/GameFramework/ReusableCode/Layers/Utility/Editor/CommandTemplateScript.txt"; ...