using UnityEngine;using UnityEngine.UI;publicclassTestDropdown:MonoBehaviour{publicDropdown Drd_IPList;privatevoidStart(){InitDropdown();}privatevoidInitDropdown(){//清空默认节点Drd_IPList.options.Clear();//初始化Drop
usingUnityEngine;usingUnityEngine.UI;publicclassDropdownExample:MonoBehaviour{publicDropdown dropdown;voidStart(){ dropdown.ClearOptions(); dropdown.AddOptions(newList<string> {"Option 1","Option 2","Option 3"}); } } 操作步骤: 创建一个空物体,并将Dropdown组件添加到该物体上。 将DropdownExample...
public Dropdown Drd_IPList; private void Start() { InitDropdown(); } private void InitDropdown() { //清空默认节点 Drd_IPList.options.Clear(); //初始化 Dropdown.OptionData op1 = new Dropdown.OptionData(); op1.text = "220.110.1.10"; Drd_IPList.options.Add(op1); Dropdown.OptionDat...
usingUnityEngine;usingUnityEngine.UI;publicclassDropdownExample:MonoBehaviour{publicDropdowndropdown;publicInputFieldinputField;voidStart(){dropdown.ClearOptions();dropdown.AddOptions(newList<string>{"Option 1","Option 2","Option 3"});}publicvoidAddOption(){stringnewOption=inputField.text;dropdown.opti...
Dropdown dropDownItem; List<string> temoNames; List<Sprite> sprite_list; public Image other_img;//任意的img,用作被赋值替换 void Start() { dropDownItem = this.GetComponent<Dropdown>(); temoNames = new List<string>(); sprite_list = new List<Sprite>(); ...
Dropdown dropdownItem; List<string> tempNames;voidAwake(){ dropdownItem = GetComponent<Dropdown>(); tempNames =newList<string>(); }voidStart(){ AddNames(); UpdateDropdownView(tempNames); }//////刷数据//////privatevoidUpdateDropdownView(List<string> showNames){ dropdownItem.options....
简介:Dropdown 控件用法 前言:每日记录自己学习unity的心得和体会,小弟才疏学浅,如有错误的地方,欢迎大佬们指正,感谢~ 1.下拉框创建出来 1. 你的数据如果是固定不变你就可以直接在(如下图)修改 2.直接上代码方法 void Start() { AddNames(); UpdateDropdownView(listNames); ...
Dropdown Extend—— 下来菜单扩展 以下脚本,是继承自Dropdown类的 也就是在Dropdown的基础上,对其内部函数进行了扩展 所以使用的时候,只需要创建一个下拉菜单UI元素,并移除其上的Dropdown组件 替换为ChinarDropdown脚本即可 usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;//////将下拉菜单上的...
The Dropdown control is designed to have a child GameObject which serves as a template for the dropdown list that is shown when clicking the dropdown control. The template GameObject is inactive by default, but can be made active while editing the template to better see what's going on. ...
A better dropdown window for Unity Editor. Contribute to SolidAlloy/UnityDropdown development by creating an account on GitHub.