3 3. 步骤三后,选择button图片拖拽到【hierarchy】面板,如下图所示 4 4. 创建脚本文件如下图所示: 空白处右键->create->c# Script 5 5. 双击脚本打开:输入代码如下:using UnityEngine;using UnityEngine.UI;using System.Collections;using UnityEngine.EventSystems;public class TestMouseDrag : MonoBehaviour...
1、新建一个Cube,设置好物体的坐标大小为(0,0,0) 2. 新建脚本Drag.cs,叫脚本Drag.cs挂在Cube上 3.编写脚本Drag.cs 代码语言:javascript 复制 using System.Collections;using System.Collections.Generic;using UnityEngine;publicclassDrag:MonoBehaviour{//偏移值Vector3 m_Offset;//当前物体对应的屏幕坐标Vector3...
官方API解释:PointerEventData - - Event payload associated with pointer (mouse / touch) events. Drag类: OnBeginDrag(PointerEventData eventData) :当点击物体后开始执行此方法 OnDrag(PointerEventData eventData) :在拖拽中过程中执行 OnEndDrag(PointerEventData eventData) :拖拽结束时执行(松开鼠标的那下) 1. ...
在Update中运行 Vector3 mousePos=Camera.main.ScreenToWorldPoint(Input.mousePosition)+new Vector3(0,0,10); 这行代码的意思是屏幕坐标转化为三维坐标,然后z轴加10就是正确的位置了 transform.position=mous...
target = ReturnClickedObject(out hitInfo); if (target != null) { isMouseDrag = true; Debug.Log("target position :" + target.transform.position); //Convert world position to screen position. screenPosition = Camera.main.WorldToScreenPoint(target.transform.position); ...
private void OnMouseDrag() { // Handle continuous touch-like interaction (e.g., dragging). Debug.Log("Dragging the object"); // You can update the object's position or perform other actions here. } private void OnMouseUp() { // Handle the end of the touch-like interaction. ...
usingSystem.Collections;usingUnityEngine;usingUnityEngine.InputSystem;publicclassPlayer:MonoBehaviour{privatePlayerControlsplayerControls;privateInputActiontouch1PressInputAction;//是否点击privateboolisClick=true;//是否拖拽privateboolisDragging;//位置偏移privateVector3offset;//拖拽协程privateCoroutinedragObjectCoroutine...
Select Square_Djoint in the Hierarchy and drag Movement from the Scripts folder to the Inspector, as demonstrated below: Run the scene; drag Square_Djoint around with your mouse to see your joint in action: While you can see your joint working, you can’t actually see your joint. Sure,...
我用来OnMouseDrag()更改屏幕上对象的相机视图。代码如下:void OnMouseDrag() { if (isGameOver) { return; } float rotSpeed = GameConst.rotateSpeed * 20.0f ; float rotX = Input.GetAxis("Mouse X") * rotSpeed * Mathf.Deg2Rad; float
.OnMouseDrag()描述 当用户单击 Collider 并仍然按住鼠标时,将调用 OnMouseDrag。 在按住鼠标按钮的情况下,每帧调用一次 OnMouseDrag。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void ...