f.设定Event system中的 selected object 为按下的Object 2.如果是持续按下(Drag) a.处理移动相关 b.传送 Drag event c.处理 Drag 时跨到其他物体的 PointerEnter event、PointerExit event 3.如果是释放(滑鼠放开) a.传送 PointerUp event b.如果滑鼠放开与
publicclassClickAndDrag:MonoBehaviour{publicGameObjectselectedObject;Vector3offset;voidUpdate(){Vector3mousePosition=Camera.main.ScreenToWorldPoint(Input.mousePosition);if(Input.GetMouseButtonDown(0)){Collider2DtargetObject=Physics2D.OverlapPoint(mousePosition);if(targetObject){selectedObject=targetObject.transform.g...
using UnityEngine; using UnityEngine.EventSystems; public class DragHandler : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDragHandler { public Transform originalParent = null; public Item item; public void OnBeginDrag(PointerEventData eventData) { originalParent = transform.parent; GetComponent<Can...
OnColisionExit2D()方法:物体碰撞结束或刚体停止触碰时,系统自动调用该方法。 2D触发事件 物体发生触发也是三种状态:进入触发,触发中,触发结束。相关的检测的系统方法如下: OnTriggerEnter2D()方法:物体开始发生触发时,系统自动调用该方法。 OnTriggerStay2D()方法:物体触发时在接触的过程中,系统会每帧调用该方法。 On...
1、使用鼠标事件OnMouseDown、OnMouseDrag、OnMouseEnter、OnMouseExit、OnMouseOver、OnMouseUp 使用鼠标事件需要两个步骤,首先需要先给游戏对象添加Collider,这个Collider可以是2D或者3D的,然后给游戏对象添加脚本处理鼠标事件,示例代码如下所示: usingUnityEngine;usingSystem.Collections;publicclassObjectTouch : MonoBehaviour...
unity drag and drop tutorial – blank project Next add a few folder like below, we will be adding a object folder and a scripts folder. unity drag and drop tutorial – folders In the objects folder right click and create a sprite->square. ...
base.OnPointerClick(eventData); Debug.Log("Scene Obj Click"); } public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); Debug.Log("Scene Obj Drag"); } } 其中EventTrigger.cs是unity自身的脚本,内如如下: namespace UnityEngine.EventSystems ...
Drag Queen 2D is your swiss army knife for 2D drag-and-drop and drag-to-rotate. Just drop the component on any GameObject and away you go! DQ2D is deeply configurable with 95 different options. Yet its slick inspector only shows you the options you need. No code required!
AsFigure 1indicates, Unity has done work to ensure cross-platform support, and you can change platforms literally with one click, although to be fair, there’s typically some minimal effort required, such as integrating with each store for in-app purchases. ...
主要有两个功能:一是在拖动时将被拖物体与鼠标位置绑定,在2D世界中需要一个屏幕坐标到世界坐标的简单转换;二是在每次拖动完毕后给物件重新设置上级(父)GameObject,由于拖和放是两个相对的动作,unity中的OnDrop方法会比OnEndDrag先执行,因此我们只要在OnDrop中更新上级GameObject,就可以在每次拖动到不同格子时确保上级...