Display 1 选项列表是主要是用于多屏幕显示的,可以通过代码来控制不同屏幕显示的内容,目前最多支持8个显示控制器。Free Aspect是显示比例设置,默认是无限制比例,可以通过自定义添加各种比例或者分辨率来适配具体的开发,特别是手机应用,比如iPhone常用的几个分辨率,Android手机常用的一些分辨率,这样可以很方便的快速验证不同...
The Draw Mode used to display the Scene. 绘制模式用于显示场景 Shading mode 着色模式 (7) When toggled on, the Scene lighting is used. When toggled off, a light attached to the Scene view camera is used. 启用该选项后,将使用场景照明。禁用时,将使用附加到场景视图摄影机的灯光。 (8) Toggle ...
脚本代码: usingUnityEngine;usingUnityEngine.UI;usingSystem.Collections.Generic;usingSystem.Linq;[RequireComponent(typeof(Text))]publicclassText2DOutline:BaseMeshEffect{privatestaticstringsOutlineShader="TextEffect/Text2DOutline";[Header("使用渐变")][SerializeField]privateboolbUseTextGradient=false;publicboolBU...
string randomColor = (string)Utility.RandomObjectByWeight(weightDict); string text = string.Format(randomColor, _textPool[textIndex]); return text; } private bool CheckShowBox() { var weightDict = new Dictionary<object, float>() { {true, 20f}, {false, 80f} }; bool ret = (bool)Utili...
Mysql Dump : count() Parameter must be an array of an object that implements countable Mysql error: Backtrace ./libraries/display_export.lib.php#380: PMA_pluginGetOptions( string 'Export', array, ) ./libraries/display_export.lib.php#883: PMA_getHtmlForExportOptionsFormat(array) ./librar....
UnityEngine.Object is the base class of all built-in Unity objects. Custom Unity Object types can be defined in scripts by deriving a new class from types like MonoBehaviour, ScriptableObject and ScriptedImporter.Any public variable you make that derives from Object gets shown in the inspector as...
public void UpdateDisplay() { for(int i = 0; i < inventory.BackPack.Count; i ++ ) { if(itemsDisplayed.ContainsKey(inventory.BackPack[i])) { itemsDisplayed[inventory.BackPack[i]].GetComponentInChildren<TextMeshProUGUI>().text = inventory.BackPack[i].amount.ToString("n0"); }//如果已经有...
text.Add(uiLabel.text); } } //进度条 float progressBar = (float)i / prefabPaths.Length; EditorUtility.DisplayProgressBar("检查预设中文", "进度 :" + ((int)(progressBar * 100)).ToString() + "%", progressBar); } EditorUtility.ClearProgressBar(); ...
/// A console to display Unity's debug logs in-game. /// </summary> classTestConsole : MonoBehaviour { #if USE_TESTCONSOLE structLog { publicstringmessage; publicstringstackTrace; publicLogType type; } #region Inspector Settings /// <summary> ...
Display Name 显示名称 如果Use Display Name 使用显示名称要在ui中使用的名称。 Use Groups 使用组 在用户界面中将任务分组。 Group 分组 如果Use Groups (被勾选)将这个任务分类的组。 State 状态 任务开始状态。 Trackable 可跟踪的 任务可以显示在屏幕上的任务跟踪HUD。玩家可以切换跟踪和关闭。 Track On Start...