Display 1 选项列表是主要是用于多屏幕显示的,可以通过代码来控制不同屏幕显示的内容,目前最多支持8个显示控制器。Free Aspect是显示比例设置,默认是无限制比例,可以通过自定义添加各种比例或者分辨率来适配具体的开发,特别是手机应用,比如iPhone常用的几个分辨率,Android手机常用的一些分辨率,这样可以很方便的快速验证不同分辨率下
The Draw Mode used to display the Scene. 绘制模式用于显示场景 Shading mode 着色模式 (7) When toggled on, the Scene lighting is used. When toggled off, a light attached to the Scene view camera is used. 启用该选项后,将使用场景照明。禁用时,将使用附加到场景视图摄影机的灯光。 (8) Toggle ...
在Unity编辑器中,将需要编辑的对象拖拽到EditButtonController脚本的Object To Edit字段中。 4. 射线投射(可选) 如果需要检测用户的点击是否与特定对象相交,可以使用射线投射。 代码语言:txt 复制 void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPoint...
脚本代码: usingUnityEngine;usingUnityEngine.UI;usingSystem.Collections.Generic;usingSystem.Linq;[RequireComponent(typeof(Text))]publicclassText2DOutline:BaseMeshEffect{privatestaticstringsOutlineShader="TextEffect/Text2DOutline";[Header("使用渐变")][SerializeField]privateboolbUseTextGradient=false;publicboolBU...
quad: This is only useful for text meshes and renders an image inline with the text. It takes parameters that specify the material to use for the image, the image height in pixels, and a further four that denote a rectangular area of the image to display. Unlike the other tags, quad ...
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Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances, to show the location in the scene. Added support for JobEntityBatch/Lambdas when using Entities with source generators. Improved ...
To display text in Unity, there are three types of text components you can use—UI Text, 3D Text Mesh, and Text Mesh Pro. By default, UI Text and 3D Text Mesh appear blurry and are too large. Changing a few variables results in sharper, higher-quality text with a manageable size in...
Debug.Log("BulletScreenTextElement.Create(), displayer can not be null !"); return null; } GameObject go = Instantiate(displayer.TextElementPrefab) as GameObject; go.transform.SetParent(displayer.GetTempRoot()); go.transform.localPosition = Vector3.up*10000F; ...
To add simple display text to the screen (for example, score: 0), I clicked on Game Object | Create Other | GUI Text. This option no longer exists in Unity 4.6, so you’ll want to watch that video on uGUI I mentioned. You can still add a GUI Text component to the game object ...