public static BulletScreenTextElement Create(BulletScreenDisplayer displayer, string textContent, bool showBox = false, ScrollDirection direction = ScrollDirection.RightToLeft) { BulletScreenTextElement instance = null; if (displayer == null) { Debug.Log("BulletScreenTextElement.Create(), displayer can ...
The Draw Mode used to display the Scene. 绘制模式用于显示场景 Shading mode 着色模式 (7) When toggled on, the Scene lighting is used. When toggled off, a light attached to the Scene view camera is used. 启用该选项后,将使用场景照明。禁用时,将使用附加到场景视图摄影机的灯光。 (8) Toggle ...
Rect windowRect =newRect(margin, margin, Screen.width - (margin * 2), Screen.height - (margin * 2)); voidOnEnable() { #if UNITY_5 Application.logMessageReceived += HandleLog; #else Application.RegisterLogCallback(HandleLog); #endif } voidOnDisable() { #if UNITY_5 Application.logMessageRe...
Cameras include a GUI Layer by default, so don’t remove it if you want to display a GUI Text. GUI Texts are positioned using only the X and Y axes. Rather than being positioned in World Coordinates, GUI Texts are positioned in Screen Coordinates, where (0,0) is the bottom-left and...
TargetDisplay:目标设备(在哪个显示设备上显示 Additional Shader Channels: 其他着色器通道,决定着色器可以读取哪些数据 UI平面的交互感觉 不关联摄像机就无法处理事件 CanvasScaler 用于画布缩放控制器,用于分辨率自适应的组件,主要负责在不同分辨率下UI控件大小的自适应,不负责位置,位置由RectTransform组件负责,提供了三种...
将编写好的脚本挂载到摄像机上,单击 Unity 集成开发环境的运行按钮,在游戏预览面板中就会显示出使用changed变量的效果,如图4-5所示。若改变文本输入框内的内容时,在状态栏内就会显示出“Text field has changed”的提示信息。▲图4-4 文本颜色变量的设置结果▲图4-5 changed变量的调用结果...
quad: This is only useful for text meshes and renders an image inline with the text. It takes parameters that specify the material to use for the image, the image height in pixels, and a further four that denote a rectangular area of the image to display. Unlike the other tags, quad ...
Text textDiaplay; void DisplayScore() { textDiaplay.text = slid.value.ToString("F0"); textDiaplay.color = Color.red; textDiaplay.fontSize = 27; } void Start () { slid = GameObject.Find("Canvas/Image").GetComponent<Slider>(); ...
平视显示(HUD-Head-Up Display) 在视频游戏中,HUD(head-up display)或状态栏是将信息可视化传递给玩家的方法,它是游戏用户界面的一部分。 2.2 不同类型的Unity画布 GameObject>UI>Canvas 渲染模式:覆盖式、镜头式、世界式 新建3D对象>Cube,将其拖入画布下,成为其子对象>将方块扩大100倍,在游戏中,方块无法看到画...
注:Screen.currentResolution.height 当前设备高,Screen.currentResolution.width 当前设备宽 保留任务栏最大化效果: <7>.获取当前窗口句柄的分辨率 导入user32.dll的相关方法: 1//获取窗口位置以及大小2[DllImport("user32.dll")]3[return: MarshalAs(UnmanagedType.Bool)]4publicstaticexternboolGetWindowRect(IntPtr ...