而至于一个为Continuous Dynamic的刚体和一个Discrete的刚体碰撞,前者会使用使用Continous(连续)碰撞,后者离散碰撞再来总结下:当使用默认的离散式碰撞检测时,如果前一桢时对象在墙这一面,下一桢时对象已到到了墙另一面,那么碰撞检测算法将检测不到碰撞的发生,你可以将该对象的碰撞检测属性设置为Continuous,这时碰撞检测算法
Extrapolate: 外插值. 基于下一帧的Transform 来平滑此次的transform Collision Detection : 碰撞检测 有三个选项 Discrete: 离散碰撞检测: 这个是默认值 Continuous 连续碰撞检测; Continuous Dynamic 连续动态碰撞检测; Constraints: 约束, 用于对刚体运动的约束 Freeze Position 冻结位置, 刚体对象在世界坐标系上的X,Y...
7、Collision Detection (碰撞检测) 该属性用于控制避免高速运动的游戏对象穿过其他的对象而未发生碰撞。选项有: (1)Discrete(离散) 对场景中的所有其他碰撞体 (Collider) 全部使用离散 (Discreet) 碰撞检测。该项为默认值。 (2)Continuous (连续) 对刚体 (Rigidbody) 进行碰撞测试时,对带有刚体的动态碰撞体 (Col...
Unity vs Real-world scale Grabbable object properties Collision detection modes (discrete vs continuous dynamic) Movement types (kinematic, instantaneous, velocity-tracking) Next Lesson: Sockets 可选步骤 Extensions 10 If you want to further develop your skills, explore new concepts, and improve your ...
it. Used for normal collisions (This is the default value).-Continuous: Use Discrete collision ...
在Unity项目面板中导入:VS2013Tool 调试步骤: 在可能出错的地方加断点 启动调试 在Unity中Play场景 常用类重点类 Component 组件 总结:Component类提供了查找(当前物体的先辈,后辈的)组件的功能 Transform 场景变换组件 提供了查找(父,根,子)变换组件,改变位置,角度,大小的功能 ...
m_SyncDiscreteFixturesPerJob: 50 m_SyncContinuousFixturesPerJob: 50 m_FindNearestContactsPerJob: 100 m_UpdateTriggerContactsPerJob: 100 m_IslandSolverCostThreshold: 100 m_IslandSolverBodyCostScale: 1 m_IslandSolverContactCostScale: 10 m_IslandSolverJointCostScale: 10 m_IslandSolverBodiesPerJob: 50...
Discrete(이산) : 충돌 감지를 일정 시간 간격으로 끊어서 실행한다. Continuous(연속) : 움직이기 이전 위치와 움직인 다음 위치 사이에서 예상되는 충돌까지 함께 감지 연속이 이산보다...
Physics: Renamed ‘CollisionDetectionMode2D.None’ to ‘CollisionDetectionMode2D.Discrete’ (scripts will be auto-updated) Scripting: Application.isShowingSplashScreen checks if Unity is currently showing a splash screen Stacktrace logging: Allow to log full (native/managed) stack trace when log is ...
Styles DictionaryKeyAtIndexMetadata DictionaryPool<TKey, TValue> DictionaryValueAtIndexMetadata DisableAnnotationAttribute DiscreteNumberInspector<T> Distance<T> DistributeOperation Divide<T> DivisionHandler DocumentationGenerator Docu...