Background for Prefabs Set the color for the scene camera to clear to when the Scene FX skybox setting is turned off. Contribute GI: Off / Receive GI: Light Probes Set the color to display when ContributeGI is disabled in the GameObject’s Static Editor Flags. Contribute GI: On / Receive...
选择Main Camera然后在Inspector中的GameController之下,靠近fanReactionScript变量的圆形图标。在弹出对话中,选择Goal GameObject,然后关闭弹出对话。 fan_var_assigned(from raywenderlich) 在FanReaction中调用resetGame(),选择Main Camera Object。在Inspector中的Game Controller组件片段中,将Game Objects To Reset中的数组大...
= null) { // Create a ray from the camera's position // through the current mouse position on the screen. var ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Perform a raycast to detect collision // with objects on the scene. if (Physics.Raycast(ray, o...
Once you've imported the package, the first step is to add theZappar Cameraobject into your scene. Use the menu optionZappar/Camerato add zappar camera setup in the active scene. You can select between the Front (selfie or user facing) or the Rear camera of the device, which will intern...
useFileUnits Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. useSRGBMaterialColor When disabled, imported material albedo colors are converted to gamma space. This property should be disabled when using linear color space in Player rendering settin...
Game View(游戏视图):这是从游戏的摄像头看游戏的视图。点击工具条的上Play按钮就进入这个视图了。另外,也可以通过点击视图上方的选项卡在场景视图和游戏视图之间切换。 Inspector(检查器):可以通过Inspector观察游戏对象的细节,然后调整对象的属性如大小或位置等,或附加脚本调整对象的行为。
在Unity菜单栏中点击 GameObject > Create Other > tk2d > Camera 创建摄像机,默认名称为 tk2dCamera 。 如果Game窗口没有被设置为Standalone,那么你将看到一些警告,例如:the camera has not been able to detect some of the settings. 选中Hierarchy窗口中的tk2dCamera,查看Inspector窗口中的设置,如下图: ...
Box colliders are great for objects shaped like squares or rectangles, or when you simply want to detect collisions in a square area. Think of a platform you can stand on—this is a good example of a box collider. Simply adding this component to your game object allows you to take ...
丁彦清:基于深度与法线贴图的屏幕后处理——Unity URP“_CameraDepthTexture”和“_CameraNormalsTexture”使用讲解12 赞同 · 1 评论文章 Bulit-in版: // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Edge Detection Normals An...
Editor: Created CustomPreview attribute and ObjectPreview class. It is now possible to add extra custom preview to any inspected object. Editor: Created SelectionBase attribute. When applied to a script, GameObjects with that script on will work the same as prefab roots for Scene View picking. ...