Using the Windows MediaCapture class we can capture videos and images on the HoloLens 2. The class also offers preview capabilities (see here). However, I am not sure how to get the preview stream within Unity and then display it to the user. In the docs
The Manual discovery will apply and save the User and Password of the camera in ACC/Unity, even it fails. So going back to Auto discovery and changing LAN to WAN, can allow the camera to connect using the new User and Password. More information If the camera cannot be accessed, you may...
macOS camera and mic access For macOS, the following two steps are required in addition to callingWeb.SetCameraAndMicrophoneEnabled(): To use the camera and microphone while running in the macOS Unity editor, it's necessary to go to the macOSSystem Settingsapp, click "Privacy & Security", ...
http://answers.unity3d.com/questions/147988/how-to-pause-the-main-camera-.html I would simply pause the game with Time.timeScale = 0, and then do the following commands to Camera.main: Save the Camera'sCullingMaskinto a variable. Save the Camera'sClearFlagsinto a varible. Set the Camer...
In this Unity3D tutorial you will learn a simple way to move the camera around an object in the scene while always looking at it. If you have tried RotateAround() and it's not working for you, you have come to the right place :)You...
I use the sample of cardboard SDK, which is implemented by VrPanoramaView, then replace the asset asthe sample photoof Cardboard Camera, in consequence,the photostretched vertically. However, the only thing I can do is setting VrPanoramaView.Options when calling loadImageFromBi...
2. Camera Position、Rotation 3. Far、Near Plane 四、在unity中实现 1. 记录初始参数 2. 计算期望坐标 五、 更复杂的情况 1. 改变屏幕分辨率 结语: 前言: 本章介绍一下如何让一个3D物体自适应UI组件。 一、 问题的产生 在某些非常极端情况下,想让一个在世界坐标系下的3D物体,一直对齐UI组件。
Unity version : 6000.0.30f1+ Checkout to branches for older versions Tested with : Win DX11 SceneImageDescription SRP0101_Basic Super basic SRP that renders unlit material objects SRP0102_AssetSettings Let the SRP Asset to pass some custom variables SRP0103_CustomGUI Have a proper interface for...
Well this is only half the story. Let us now implement some camera bounds so our player won’t go outside our background. Unity 2d camera bounds To create a camera bounds you firstly need to create a way of measuring bounds. You can do this on our background which we want to restric...
using UnityEngine; using UnityEngine.Profiling; public class Example : MonoBehaviour { BoxParameter bParameter; // Start is called before the first frame update void Start() { Profiler.BeginSample("Start Example"); bParameter = GameObject.Find("Main Camera").GetComponent<ZombieInventory>().box; ...